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Added SDL and library support on CMAKE.

angel 7 years ago
parent
commit
4c653b237a
4 changed files with 235 additions and 5 deletions
  1. 2 1
      .gitignore
  2. 7 2
      CMakeLists.txt
  3. 202 0
      modules/FindSDL2.cmake
  4. 24 2
      src/main.cpp

+ 2 - 1
.gitignore

@@ -1 +1,2 @@
-build/
+build/
+.vscode/

+ 7 - 2
CMakeLists.txt

@@ -1,6 +1,11 @@
-cmake_minimum_required(VERSION 3.1)
+cmake_minimum_required(VERSION 3.7)
 project(softwareRenderer)
 
-add_executable(softwareDemo src/main.cpp)
 
+set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/modules")
+find_package(SDL2 REQUIRED)
+include_directories(${SDL2_INCLUDE_DIRS})
+
+add_executable(softwareRenderer src/main.cpp)
+target_link_libraries(softwareRenderer ${SDL2_LIBRARIES})
 

+ 202 - 0
modules/FindSDL2.cmake

@@ -0,0 +1,202 @@
+# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
+# file Copyright.txt or https://cmake.org/licensing for details.
+
+#.rst:
+# FindSDL2
+# -------
+#
+# Locate SDL2 library
+#
+# This module defines
+#
+# ::
+#
+# SDL2_LIBRARY, the name of the library to link against
+# SDL2_FOUND, if false, do not try to link to SDL
+# SDL2_INCLUDE_DIR, where to find SDL.h
+# SDL2_VERSION_STRING, human-readable string containing the version of SDL
+#
+#
+#
+# This module responds to the flag:
+#
+# ::
+#
+# SDL2_BUILDING_LIBRARY
+# If this is defined, then no SDL2_main will be linked in because
+# only applications need main().
+# Otherwise, it is assumed you are building an application and this
+# module will attempt to locate and set the proper link flags
+# as part of the returned SDL2_LIBRARY variable.
+#
+#
+#
+# Don't forget to include SDLmain.h and SDLmain.m your project for the
+# OS X framework based version. (Other versions link to -lSDLmain which
+# this module will try to find on your behalf.) Also for OS X, this
+# module will automatically add the -framework Cocoa on your behalf.
+#
+#
+#
+# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your
+# configuration and no SDL2_LIBRARY, it means CMake did not find your SDL
+# library (SDL.dll, libsdl.so, SDL.framework, etc). Set
+# SDL2_LIBRARY_TEMP to point to your SDL library, and configure again.
+# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this
+# value as appropriate. These values are used to generate the final
+# SDL2_LIBRARY variable, but when these values are unset, SDL2_LIBRARY
+# does not get created.
+#
+#
+#
+# $SDLDIR is an environment variable that would correspond to the
+# ./configure --prefix=$SDLDIR used in building SDL. l.e.galup 9-20-02
+#
+# Modified by Eric Wing. Added code to assist with automated building
+# by using environmental variables and providing a more
+# controlled/consistent search behavior. Added new modifications to
+# recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL
+# guidelines. Added a search for SDLmain which is needed by some
+# platforms. Added a search for threads which is needed by some
+# platforms. Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of SDL2_LIBRARY to
+# override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL/SDL.h to just SDL.h
+# This needed to change because "proper" SDL convention is #include
+# "SDL.h", not <SDL/SDL.h>. This is done for portability reasons
+# because not all systems place things in SDL/ (see FreeBSD).
+
+if(NOT SDL2_DIR)
+  set(SDL2_DIR "" CACHE PATH "SDL2 directory")
+endif()
+
+find_path(SDL2_INCLUDE_DIR SDL.h
+  HINTS
+    ENV SDLDIR
+    ${SDL2_DIR}
+  PATH_SUFFIXES SDL2
+                # path suffixes to search inside ENV{SDLDIR}
+                include/SDL2 include
+)
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+  set(VC_LIB_PATH_SUFFIX lib/x64)
+else()
+  set(VC_LIB_PATH_SUFFIX lib/x86)
+endif()
+
+# SDL-1.1 is the name used by FreeBSD ports...
+# don't confuse it for the version number.
+find_library(SDL2_LIBRARY_TEMP
+  NAMES SDL2
+  HINTS
+    ENV SDLDIR
+    ${SDL2_DIR}
+  PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
+)
+
+# Hide this cache variable from the user, it's an internal implementation
+# detail. The documented library variable for the user is SDL2_LIBRARY
+# which is derived from SDL2_LIBRARY_TEMP further below.
+set_property(CACHE SDL2_LIBRARY_TEMP PROPERTY TYPE INTERNAL)
+
+if(NOT SDL2_BUILDING_LIBRARY)
+  if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
+    # Non-OS X framework versions expect you to also dynamically link to
+    # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
+    # seem to provide SDLmain for compatibility even though they don't
+    # necessarily need it.
+    find_library(SDL2MAIN_LIBRARY
+      NAMES SDL2main
+      HINTS
+        ENV SDLDIR
+        ${SDL2_DIR}
+      PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
+      PATHS
+      /sw
+      /opt/local
+      /opt/csw
+      /opt
+    )
+  endif()
+endif()
+
+# SDL may require threads on your system.
+# The Apple build may not need an explicit flag because one of the
+# frameworks may already provide it.
+# But for non-OSX systems, I will use the CMake Threads package.
+if(NOT APPLE)
+  find_package(Threads)
+endif()
+
+# MinGW needs an additional link flag, -mwindows
+# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -mwindows
+if(MINGW)
+  set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
+endif()
+
+if(SDL2_LIBRARY_TEMP)
+  # For SDLmain
+  if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
+    list(FIND SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
+    if(_SDL2_MAIN_INDEX EQUAL -1)
+      set(SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP})
+    endif()
+    unset(_SDL2_MAIN_INDEX)
+  endif()
+
+  # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
+  # CMake doesn't display the -framework Cocoa string in the UI even
+  # though it actually is there if I modify a pre-used variable.
+  # I think it has something to do with the CACHE STRING.
+  # So I use a temporary variable until the end so I can set the
+  # "real" variable in one-shot.
+  if(APPLE)
+    set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
+  endif()
+
+  # For threads, as mentioned Apple doesn't need this.
+  # In fact, there seems to be a problem if I used the Threads package
+  # and try using this line, so I'm just skipping it entirely for OS X.
+  if(NOT APPLE)
+    set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+  endif()
+
+  # For MinGW library
+  if(MINGW)
+    set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
+  endif()
+
+  # Set the final string here so the GUI reflects the final state.
+  set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
+endif()
+
+if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL2_version.h")
+  file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+[0-9]+$")
+  file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+[0-9]+$")
+  file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+[0-9]+$")
+  string(REGEX REPLACE "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
+  string(REGEX REPLACE "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
+  string(REGEX REPLACE "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
+  set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
+  unset(SDL2_VERSION_MAJOR_LINE)
+  unset(SDL2_VERSION_MINOR_LINE)
+  unset(SDL2_VERSION_PATCH_LINE)
+  unset(SDL2_VERSION_MAJOR)
+  unset(SDL2_VERSION_MINOR)
+  unset(SDL2_VERSION_PATCH)
+endif()
+
+set(SDL2_LIBRARIES ${SDL2_LIBRARY})
+set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL
+                                  REQUIRED_VARS SDL2_LIBRARIES SDL2_INCLUDE_DIRS
+                                  VERSION_VAR SDL2_VERSION_STRING)
+
+mark_as_advanced(SDL2_LIBRARY SDL2_INCLUDE_DIR)

+ 24 - 2
src/main.cpp

@@ -1,5 +1,27 @@
 #include <stdio.h>
-int main(){
-    printf("Hello World, You have now been changed!\n");
+#include "SDL.h"
+
+int main(int argc, char *argv[]){
+    SDL_Init(SDL_INIT_VIDEO);
+
+    SDL_Window *window = SDL_CreateWindow(
+        "SDL2Test",
+        SDL_WINDOWPOS_UNDEFINED,
+        SDL_WINDOWPOS_UNDEFINED,
+        640,
+        480,
+        0
+    );
+
+    SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
+    SDL_SetRenderDrawColor(renderer, 0,0, 0, SDL_ALPHA_OPAQUE);
+    SDL_RenderClear(renderer);
+    SDL_RenderPresent(renderer);
+
+    SDL_Delay(3000);
+
+    SDL_DestroyWindow(window);
+    SDL_Quit();
+
     return 0;
 }