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-Performance wise, it is capable of running scenes containing medium size meshes of ~50k triangles and 4 light sources at a relatively stable frame rate of 30fps (Of course, your mileage may vary) while running the very demanding PBR shader. To achieve this it makes heavy use of multithreading, SIMD directives and various other optimizations such as early backface culling, frustrum culling and texture tiling among others.
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+Performance wise, it is capable of running scenes containing medium size meshes of ~50k triangles and 4 light sources at a relatively stable frame rate of 30fps (Of course, your mileage may vary) while running the very demanding PBR shader. To achieve this it makes heavy use of multithreading, SIMD directives and various other optimizations such as early backface culling, frustum culling and texture tiling among others.
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