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@@ -71,7 +71,7 @@ void SoftwareRenderer::drawTriangularMesh(Model * currentModel){
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// Iterate through every triangle
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int count = 0;
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- #pragma omp parallel for private(trianglePrimitive, normalPrim, uvPrim, tangentPrim) firstprivate(shader)
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+ //#pragma omp parallel for private(trianglePrimitive, normalPrim, uvPrim, tangentPrim) firstprivate(shader)
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for (int j= 0; j < numFaces; ++j){
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//Current vertex and normal indices
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Vector3i f = (*vIndices)[j];
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