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@@ -97,6 +97,14 @@ void InputManager::handleEvent(SDL_Event * event, bool &done, unsigned int delta
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sceneCamera->position += sceneCamera->side * speed;
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sceneCamera->position += sceneCamera->side * speed;
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break;
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break;
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+ case SDLK_q:
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+ sceneCamera->position += sceneCamera->up * speed;
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+ break;
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+
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+ case SDLK_e:
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+ sceneCamera->position -= sceneCamera->up * speed;
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+ break;
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+
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//CAMERA CONTROLS (RESET AND ORBITING)
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//CAMERA CONTROLS (RESET AND ORBITING)
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case SDLK_r:
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case SDLK_r:
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sceneCamera->resetCamera();
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sceneCamera->resetCamera();
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