angel
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315653e156
Aded blinn-phong shading.
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7 years ago |
angel
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d972bdd62d
Fixed Phong shader
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7 years ago |
angel
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baced3d65f
First pass at Phong shader.
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7 years ago |
angel
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3d4bdf058d
Separated model matrix, added correct specular shading. Fixed normals.
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7 years ago |
angel
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e9162882e0
Added specular and ambient lighting.
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7 years ago |
angel
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45bd39abb9
Added new models.
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7 years ago |
angel
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b8d7094c9e
Fixed pixel inaccuracies in rasterizer.
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7 years ago |
angel
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54184549cb
Refactored barycentric coordinates.
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7 years ago |
angel
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32bc40212f
Added Frustrum Culling.
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7 years ago |
angel
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e1d77417fe
Added screen clipping.
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7 years ago |
angel
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aea3239e58
Refactored vector class into template.
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7 years ago |
angel
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ca37a66b68
Cleaned up every file and added comments.
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7 years ago |
angel
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c13a569916
Added working gouraud shading
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7 years ago |
angel
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c56aab7f71
Reverted to flat shading, made sure that worked.
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7 years ago |
angel
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e10217ec67
Stupid Gouraudshader
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7 years ago |
angel
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4bef28a14f
Save point before implementing Gouraud shading.
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7 years ago |
angel
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d15b268500
Rewrote parser for OBJ files.
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7 years ago |
angel
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4ed7171407
Flat Shading working using the current shader model.
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7 years ago |
angel
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c93d8001c0
Finished refactor.
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7 years ago |
angel
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9c615433cb
Refactoring save point, made program 3x faster.
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7 years ago |