Commit History

Author SHA1 Message Date
  angel 315653e156 Aded blinn-phong shading. 7 years ago
  angel d972bdd62d Fixed Phong shader 7 years ago
  angel baced3d65f First pass at Phong shader. 7 years ago
  angel 3d4bdf058d Separated model matrix, added correct specular shading. Fixed normals. 7 years ago
  angel e9162882e0 Added specular and ambient lighting. 7 years ago
  angel 45bd39abb9 Added new models. 7 years ago
  angel b8d7094c9e Fixed pixel inaccuracies in rasterizer. 7 years ago
  angel 54184549cb Refactored barycentric coordinates. 7 years ago
  angel 32bc40212f Added Frustrum Culling. 7 years ago
  angel e1d77417fe Added screen clipping. 7 years ago
  angel aea3239e58 Refactored vector class into template. 7 years ago
  angel ca37a66b68 Cleaned up every file and added comments. 7 years ago
  angel c13a569916 Added working gouraud shading 7 years ago
  angel c56aab7f71 Reverted to flat shading, made sure that worked. 7 years ago
  angel e10217ec67 Stupid Gouraudshader 7 years ago
  angel 4bef28a14f Save point before implementing Gouraud shading. 7 years ago
  angel d15b268500 Rewrote parser for OBJ files. 7 years ago
  angel 4ed7171407 Flat Shading working using the current shader model. 7 years ago
  angel c93d8001c0 Finished refactor. 7 years ago
  angel 9c615433cb Refactoring save point, made program 3x faster. 7 years ago