angel
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3d4bdf058d
Separated model matrix, added correct specular shading. Fixed normals.
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%!s(int64=7) %!d(string=hai) anos |
angel
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ca37a66b68
Cleaned up every file and added comments.
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%!s(int64=7) %!d(string=hai) anos |
angel
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4ed7171407
Flat Shading working using the current shader model.
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%!s(int64=7) %!d(string=hai) anos |
angel
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c93d8001c0
Finished refactor.
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%!s(int64=7) %!d(string=hai) anos |
angel
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9c615433cb
Refactoring save point, made program 3x faster.
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%!s(int64=7) %!d(string=hai) anos |
angel
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f52fc2a64b
Starting big engine refactor. Placing revert point.
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%!s(int64=7) %!d(string=hai) anos |
angel
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dcc207bc6e
Patched interpolation , still need better fix.
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%!s(int64=7) %!d(string=hai) anos |
angel
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befb4ff26f
Fixed pointer issue on buffers.
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%!s(int64=7) %!d(string=hai) anos |
angel
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727fcf273c
Implemented a z-buffer
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%!s(int64=7) %!d(string=hai) anos |
angel
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134acfec68
Added backface culling
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%!s(int64=7) %!d(string=hai) anos |
angel
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90b96631b8
Added Triangle Rasterizer.
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%!s(int64=7) %!d(string=hai) anos |
angel
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5d7ab200ae
Refactored rendering to occur in a more logical fashion.
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%!s(int64=7) %!d(string=hai) anos |
angel
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9f22b0090a
Added view transformation matrix.
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%!s(int64=7) %!d(string=hai) anos |
angel
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3dd7b80af8
Added quick vertex modification.
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%!s(int64=7) %!d(string=hai) anos |
angel
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1cec144f26
Added model class, implemented vertex rasterizing.
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%!s(int64=7) %!d(string=hai) anos |
angel
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2c34e1cf3e
Added rudimentary .obj parsing
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%!s(int64=7) %!d(string=hai) anos |
angel
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d651e1f957
Cleaned up code a bit
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%!s(int64=7) %!d(string=hai) anos |
angel
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fa70d63c8e
Restructured project into classes and refactored all functions.
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%!s(int64=7) %!d(string=hai) anos |