angel
|
06554eb789
Added different textures and meshes per scene.
|
7 years ago |
angel
|
1bff4e98ce
Added comments and annotations to all of the engine
|
7 years ago |
angel
|
8d6c9b1307
Added multiple objects.
|
7 years ago |
angel
|
2e8bd0b215
Added PBR.
|
7 years ago |
angel
|
3bed31ab70
Implemented scene switching and new naming convention
|
7 years ago |
angel
|
4264c4fca7
Implemented Bump Mapping shader.
|
7 years ago |
angel
|
3dbba99361
Added gamma coirrection, working on bump mapping.
|
7 years ago |
angel
|
29eaf339fc
Added texture mapping.
|
7 years ago |
angel
|
3d4bdf058d
Separated model matrix, added correct specular shading. Fixed normals.
|
7 years ago |
angel
|
32bc40212f
Added Frustrum Culling.
|
7 years ago |
angel
|
ca37a66b68
Cleaned up every file and added comments.
|
7 years ago |
angel
|
d15b268500
Rewrote parser for OBJ files.
|
7 years ago |
angel
|
4ed7171407
Flat Shading working using the current shader model.
|
7 years ago |
angel
|
c93d8001c0
Finished refactor.
|
7 years ago |
angel
|
9c615433cb
Refactoring save point, made program 3x faster.
|
7 years ago |
angel
|
f52fc2a64b
Starting big engine refactor. Placing revert point.
|
7 years ago |
angel
|
9f22b0090a
Added view transformation matrix.
|
7 years ago |
angel
|
d606425999
Fixed slow rasterizer.
|
7 years ago |
angel
|
60d6a388b1
First Naive implementation of line drawing.
|
7 years ago |
angel
|
1cec144f26
Added model class, implemented vertex rasterizing.
|
7 years ago |