História revízii

Autor SHA1 Správa Dátum
  angel 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. 7 rokov pred
  angel 2e8bd0b215 Added PBR. 7 rokov pred
  angel 3bed31ab70 Implemented scene switching and new naming convention 7 rokov pred
  angel 4264c4fca7 Implemented Bump Mapping shader. 7 rokov pred
  angel 3dbba99361 Added gamma coirrection, working on bump mapping. 7 rokov pred
  angel c28035e52f Added simplest possible parallization with openMP. 7 rokov pred
  angel f8b0126afb Added perspective correct interp, improved raster and specular. 7 rokov pred
  angel 29eaf339fc Added texture mapping. 7 rokov pred
  angel 315653e156 Aded blinn-phong shading. 7 rokov pred
  angel d972bdd62d Fixed Phong shader 7 rokov pred
  angel baced3d65f First pass at Phong shader. 7 rokov pred
  angel 3d4bdf058d Separated model matrix, added correct specular shading. Fixed normals. 7 rokov pred
  angel e9162882e0 Added specular and ambient lighting. 7 rokov pred
  angel b8d7094c9e Fixed pixel inaccuracies in rasterizer. 7 rokov pred
  angel 54184549cb Refactored barycentric coordinates. 7 rokov pred
  angel aea3239e58 Refactored vector class into template. 7 rokov pred
  angel ca37a66b68 Cleaned up every file and added comments. 7 rokov pred
  angel c13a569916 Added working gouraud shading 7 rokov pred
  angel c56aab7f71 Reverted to flat shading, made sure that worked. 7 rokov pred
  angel e10217ec67 Stupid Gouraudshader 7 rokov pred
  angel 4bef28a14f Save point before implementing Gouraud shading. 7 rokov pred
  angel 4ed7171407 Flat Shading working using the current shader model. 7 rokov pred
  angel c93d8001c0 Finished refactor. 7 rokov pred