#ifndef ENGINE_H #define ENGINE_H //Headers #include "windowManager.h" #include "renderManager.h" #include "inputManager.h" #include "model.h" class Engine{ public: Engine(); ~Engine(); bool startUp(); void shutDown(); void mainLoop(); void loadModels(); private: WindowManager FEWindowManager; RenderManager FERenderManager; InputManager FEInputManager; Model *sceneModels; }; #endif