#include #include "SDL.h" //Screen size variables const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; int main(int argc, char *argv[]){ //Init SDL stuff SDL_Init(SDL_INIT_VIDEO); //SDL Window creation SDL_Window *window = SDL_CreateWindow( "SDL2Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, 0 ); //SDL rendering init SDL_Surface *screen; screen = SDL_GetWindowSurface(window); //Main loop bool isRunning = true; while(isRunning){ //Manage Events SDL_Event test_event; while(SDL_PollEvent(&test_event)){ if(test_event.type == SDL_QUIT){ isRunning = false; } } SDL_LockSurface(screen); //Clear Pixels int memSize = screen->h * screen->pitch; int size = screen->h * screen->w; SDL_memset(screen->pixels, 0, memSize ); printf("Memset completed.\n"); printf("Pixel Array size %d.\n", size); printf("Pixel memory size %d.\n", memSize); //Modify pixels Uint32 *pixels =(Uint32 *)screen->pixels; for(int i = 0; i < size; i++){ if ((i % 10) == 0){ //printf("Setting Value %d.\n", i); pixels[i] = 0xFF0000; } } SDL_UnlockSurface(screen); //Updating the screen SDL_UpdateWindowSurface(window); SDL_Delay(1000); } //Clean up SDL_DestroyWindow(window); SDL_Quit(); return 0; }