#include "sceneManager.h" SceneManager::SceneManager(){ } SceneManager::~SceneManager(){ } bool SceneManager::startUp(){ if (!loadScene()){ printf("Could not load scene.\n"); return false; } return true; } void SceneManager::shutDown(){ delete currentScene; } //Not implemented yet, but I will want to do this in the future bool SceneManager::switchScene(){ return true; } //for now just loads the teapot.obj bool SceneManager::loadScene(){ bool success = true; currentScene = new Scene("teapot.obj"); return success; } void SceneManager::update(){ currentScene->update(); }