#include "inputManager.h" InputManager::InputManager(){ } InputManager::~InputManager(){ } bool InputManager::startUp(){ //Nothing to do yet return true; } void InputManager::shutDown(){ //Nothing to do yet } bool InputManager::processInput(){ bool done = false; SDL_Event Event; while(SDL_PollEvent(&Event)){ done = handleEvent(&Event); } return done; } bool InputManager::handleEvent(SDL_Event * event){ if(event->type == SDL_QUIT){ return true; } return false; }