#ifndef INPUTMANAGER_H #define INPUTMANAGER_H //Headers #include"SDL.h" class InputManager{ public: //Dummy constructors / Destructors //Not necessary here, but follow the same format for consistency InputManager(); ~InputManager(); bool startUp(); void shutDown(); //Processes all the SDL events that have ocurred in the given frame //For now only listens to the SDL_QUIT event that signifies the window was //closed. bool processInput(); private: bool handleEvent(SDL_Event * event); }; #endif