FindSDL2.cmake 6.3 KB

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  1. # This module defines
  2. # SDL2_LIBRARY, the name of the library to link against
  3. # SDL2_FOUND, if false, do not try to link to SDL2
  4. # SDL2_INCLUDE_DIR, where to find SDL.h
  5. #
  6. # This module responds to the the flag:
  7. # SDL2_BUILDING_LIBRARY
  8. # If this is defined, then no SDL2main will be linked in because
  9. # only applications need main().
  10. # Otherwise, it is assumed you are building an application and this
  11. # module will attempt to locate and set the the proper link flags
  12. # as part of the returned SDL2_LIBRARY variable.
  13. #
  14. # Don't forget to include SDLmain.h and SDLmain.m your project for the
  15. # OS X framework based version. (Other versions link to -lSDL2main which
  16. # this module will try to find on your behalf.) Also for OS X, this
  17. # module will automatically add the -framework Cocoa on your behalf.
  18. #
  19. #
  20. # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
  21. # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
  22. # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
  23. # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
  24. # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
  25. # as appropriate. These values are used to generate the final SDL2_LIBRARY
  26. # variable, but when these values are unset, SDL2_LIBRARY does not get created.
  27. #
  28. #
  29. # $SDL2DIR is an environment variable that would
  30. # correspond to the ./configure --prefix=$SDL2DIR
  31. # used in building SDL2.
  32. # l.e.galup 9-20-02
  33. #
  34. # Modified by Eric Wing.
  35. # Added code to assist with automated building by using environmental variables
  36. # and providing a more controlled/consistent search behavior.
  37. # Added new modifications to recognize OS X frameworks and
  38. # additional Unix paths (FreeBSD, etc).
  39. # Also corrected the header search path to follow "proper" SDL guidelines.
  40. # Added a search for SDL2main which is needed by some platforms.
  41. # Added a search for threads which is needed by some platforms.
  42. # Added needed compile switches for MinGW.
  43. #
  44. # On OSX, this will prefer the Framework version (if found) over others.
  45. # People will have to manually change the cache values of
  46. # SDL2_LIBRARY to override this selection or set the CMake environment
  47. # CMAKE_INCLUDE_PATH to modify the search paths.
  48. #
  49. # Note that the header path has changed from SDL2/SDL.h to just SDL.h
  50. # This needed to change because "proper" SDL convention
  51. # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
  52. # reasons because not all systems place things in SDL2/ (see FreeBSD).
  53. #=============================================================================
  54. # Copyright 2003-2009 Kitware, Inc.
  55. #
  56. # Distributed under the OSI-approved BSD License (the "License");
  57. # see accompanying file Copyright.txt for details.
  58. #
  59. # This software is distributed WITHOUT ANY WARRANTY; without even the
  60. # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  61. # See the License for more information.
  62. #=============================================================================
  63. # (To distribute this file outside of CMake, substitute the full
  64. # License text for the above reference.)
  65. # message("<FindSDL2.cmake>")
  66. SET(SDL2_SEARCH_PATHS
  67. ~/Library/Frameworks
  68. /Library/Frameworks
  69. /usr/local
  70. /usr
  71. /sw # Fink
  72. /opt/local # DarwinPorts
  73. /opt/csw # Blastwave
  74. /opt
  75. ${SDL2_PATH}
  76. )
  77. FIND_PATH(SDL2_INCLUDE_DIR SDL.h
  78. HINTS
  79. $ENV{SDL2DIR}
  80. PATH_SUFFIXES include/SDL2 include
  81. PATHS ${SDL2_SEARCH_PATHS}
  82. )
  83. if(CMAKE_SIZEOF_VOID_P EQUAL 8)
  84. set(PATH_SUFFIXES lib64 lib/x64 lib)
  85. else()
  86. set(PATH_SUFFIXES lib/x86 lib)
  87. endif()
  88. FIND_LIBRARY(SDL2_LIBRARY_TEMP
  89. NAMES SDL2
  90. HINTS
  91. $ENV{SDL2DIR}
  92. PATH_SUFFIXES ${PATH_SUFFIXES}
  93. PATHS ${SDL2_SEARCH_PATHS}
  94. )
  95. if(WIN32)
  96. FIND_PATH(SDL2_DLL_PATH SDL2.dll
  97. HINTS
  98. $ENV{SDL2DIR}
  99. PATH_SUFFIXES ${PATH_SUFFIXES}
  100. PATHS ${SDL2_SEARCH_PATHS}
  101. )
  102. set(SDL2_DLL "${SDL2_DLL_PATH}\\SDL2.dll" )
  103. endif()
  104. IF(NOT SDL2_BUILDING_LIBRARY)
  105. IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
  106. # Non-OS X framework versions expect you to also dynamically link to
  107. # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
  108. # seem to provide SDL2main for compatibility even though they don't
  109. # necessarily need it.
  110. FIND_LIBRARY(SDL2MAIN_LIBRARY
  111. NAMES SDL2main
  112. HINTS
  113. $ENV{SDL2DIR}
  114. PATH_SUFFIXES ${PATH_SUFFIXES}
  115. PATHS ${SDL2_SEARCH_PATHS}
  116. )
  117. ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
  118. ENDIF(NOT SDL2_BUILDING_LIBRARY)
  119. # SDL2 may require threads on your system.
  120. # The Apple build may not need an explicit flag because one of the
  121. # frameworks may already provide it.
  122. # But for non-OSX systems, I will use the CMake Threads package.
  123. IF(NOT APPLE)
  124. FIND_PACKAGE(Threads)
  125. ENDIF(NOT APPLE)
  126. # MinGW needs an additional link flag, -mwindows
  127. # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
  128. IF(MINGW)
  129. SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
  130. ENDIF(MINGW)
  131. IF(SDL2_LIBRARY_TEMP)
  132. # For SDL2main
  133. IF(NOT SDL2_BUILDING_LIBRARY)
  134. IF(SDL2MAIN_LIBRARY)
  135. SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
  136. ENDIF(SDL2MAIN_LIBRARY)
  137. ENDIF(NOT SDL2_BUILDING_LIBRARY)
  138. # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
  139. # CMake doesn't display the -framework Cocoa string in the UI even
  140. # though it actually is there if I modify a pre-used variable.
  141. # I think it has something to do with the CACHE STRING.
  142. # So I use a temporary variable until the end so I can set the
  143. # "real" variable in one-shot.
  144. IF(APPLE)
  145. SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
  146. ENDIF(APPLE)
  147. # For threads, as mentioned Apple doesn't need this.
  148. # In fact, there seems to be a problem if I used the Threads package
  149. # and try using this line, so I'm just skipping it entirely for OS X.
  150. IF(NOT APPLE)
  151. SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
  152. ENDIF(NOT APPLE)
  153. # For MinGW library
  154. IF(MINGW)
  155. SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
  156. ENDIF(MINGW)
  157. # Set the final string here so the GUI reflects the final state.
  158. SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
  159. # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
  160. SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
  161. ENDIF(SDL2_LIBRARY_TEMP)
  162. # message("</FindSDL2.cmake>")
  163. INCLUDE(FindPackageHandleStandardArgs)
  164. FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)