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- #ifndef CANVAS_H
- #define CANVAS_H
- #include "SDL.h"
- struct Canvas{
- Canvas(int w, int h, int px, int pi, Uint32 * buf1, float * buf2)
- : mWidth(w), mHeight(h), mPixelCount(px),
- mPitch(pi),mBuffer(buf1), mDBuffer(buf2)
- {}
- int mWidth;
- int mHeight;
- int mPixelCount;
- int mPitch;
- //Represents the pixel data buffer
- Uint32 *mBuffer; //FIX THIS AT SOME POINT
- //Represents the depth data buffer
- float *mDBuffer;
- };
- #endif
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