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- #ifndef MESH_H
- #define MESH_H
- #include "vector3.h"
- #include <vector>
- struct Mesh{
- int numVertices = 0;
- std::vector<Vector3> vertices;
- std::vector<Vector3> normals;
- int numFaces = 0;
- std::vector<Vector3> vertexIndices;
- std::vector<Vector3> textureIndices;
- std::vector<Vector3> normalsIndices;
- void describeMesh();
- };
- #endif
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