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- #ifndef INPUTMANAGER_H
- #define INPUTMANAGER_H
- // ===============================
- // AUTHOR : Angel Ortiz (angelo12 AT vt DOT edu)
- // CREATE DATE : 2018-07-02
- // PURPOSE : Managing user input either via keyboard, mouse movement, clicking, or
- // even mouse wheel. It's currently mostly used for camera traversal,
- // scene switching and exiting the program.
- // ===============================
- // SPECIAL NOTES: It works by directly calling functions that perform these actions,
- // that is it doesn't tell the camera to move by x amount on the next update cycle.
- // The input manager goes ahead and does just that. And withing the update calls of each
- // object that is affected it deals with the consequences of performing that action.
- // ===============================
- //Headers
- #include "sceneManager.h"
- #include "camera.h"
- #include "SDL.h"
- class InputManager{
- public:
- //Dummy constructors / Destructors
- //Not really necessary here, but follows the same format for consistency
- InputManager();
- ~InputManager();
- bool startUp(SceneManager &sceneManager);
- void shutDown();
- //Processes all the SDL events that have ocurred in the past frame
- void processInput(bool &done, unsigned int deltaT);
- private:
- SceneManager *sceneController;
- Camera *sceneCamera;
-
- //Where specific events are handled
- void handleEvent(SDL_Event * event, bool &done, unsigned int deltaT);
- };
- #endif
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