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@@ -0,0 +1,287 @@
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+<?xml version="1.0"?>
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+<scene id="1">
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+ <attribute name="Name" value="" />
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+ <attribute name="Time Scale" value="1" />
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+ <attribute name="Smoothing Constant" value="50" />
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+ <attribute name="Snap Threshold" value="5" />
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+ <attribute name="Elapsed Time" value="0" />
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+ <attribute name="Next Replicated Node ID" value="378" />
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+ <attribute name="Next Replicated Component ID" value="1997" />
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+ <attribute name="Next Local Node ID" value="16780288" />
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+ <attribute name="Next Local Component ID" value="16779008" />
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+ <attribute name="Variables" />
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+ <attribute name="Variable Names" value="" />
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+ <component type="PhysicsWorld" id="1" />
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+ <component type="Octree" id="2" />
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+ <component type="DebugRenderer" id="3" />
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+ <component type="DynamicNavigationMesh" id="1992">
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+ <attribute name="Tile Size" value="64" />
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+ <attribute name="Cell Height" value="0.5" />
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+ <attribute name="Agent Height" value="10" />
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+ <attribute name="Partition Type" value="monotone" />
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+ <attribute name="Draw OffMeshConnections" value="true" />
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+ <attribute name="Draw Obstacles" value="true" />
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+ </component>
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+ <node id="2">
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+ <attribute name="Is Enabled" value="true" />
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+ <attribute name="Name" value="Zone" />
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+ <attribute name="Tags" />
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+ <attribute name="Position" value="0 0 0" />
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+ <attribute name="Rotation" value="1 0 0 0" />
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+ <attribute name="Scale" value="1 1 1" />
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+ <attribute name="Variables" />
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+ <component type="Zone" id="4">
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+ <attribute name="Bounding Box Min" value="-10000 -10000 -10000" />
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+ <attribute name="Bounding Box Max" value="10000 10000 10000" />
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+ <attribute name="Ambient Color" value="0.4 0.4 0.4 1" />
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+ </component>
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+ </node>
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+ <node id="3">
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+ <attribute name="Is Enabled" value="true" />
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+ <attribute name="Name" value="GlobalLight" />
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+ <attribute name="Tags" />
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+ <attribute name="Position" value="0 0 0" />
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+ <attribute name="Rotation" value="0.888074 0.325058 -0.325058 0" />
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+ <attribute name="Scale" value="1 1 1" />
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+ <attribute name="Variables" />
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+ <component type="Light" id="5">
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+ <attribute name="Light Type" value="Directional" />
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+ <attribute name="Cast Shadows" value="true" />
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+ <attribute name="CSM Splits" value="10 20 50 0" />
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+ <attribute name="View Size Quantize" value="1" />
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+ <attribute name="View Size Minimum" value="5" />
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+ <attribute name="Depth Constant Bias" value="0.00025" />
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+ <attribute name="Depth Slope Bias" value="0.001" />
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+ </component>
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+ </node>
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+ <node id="361">
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+ <attribute name="Is Enabled" value="true" />
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+ <attribute name="Name" value="Camera" />
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+ <attribute name="Tags" />
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+ <attribute name="Position" value="0 0 -2" />
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+ <attribute name="Rotation" value="1 0 0 0" />
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+ <attribute name="Scale" value="1 1 1" />
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+ <attribute name="Variables" />
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+ <component type="Camera" id="1973" />
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+ </node>
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+ <node id="373">
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+ <attribute name="Is Enabled" value="true" />
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+ <attribute name="Name" value="Robo_01" />
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+ <attribute name="Tags" />
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+ <attribute name="Position" value="-13.0893 0.445614 3.7143" />
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+ <attribute name="Rotation" value="1 0 0 0" />
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+ <attribute name="Scale" value="1 1 1" />
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+ <attribute name="Variables" />
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+ <component type="AnimatedModel" id="1989">
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+ <attribute name="Model" value="Model;2526562e800bcac0c4ad5adeb22f690c.mdl" />
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+ <attribute name="Material" value="Material;Materials/Robot_01.material" />
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+ <attribute name="Bone Animation Enabled">
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ <variant type="Bool" value="true" />
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+ </attribute>
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+ <attribute name="Animation States">
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+ <variant type="Int" value="0" />
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+ </attribute>
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+ </component>
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+ <component type="AnimationController" id="1990">
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+ <attribute name="Node Animation States">
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+ <variant type="Int" value="0" />
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+ </attribute>
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+ <attribute name="AnimationResources" value="Animation;2526562e800bcac0c4ad5adeb22f690c_Idle.ani;2526562e800bcac0c4ad5adeb22f690c_Run.ani;2526562e800bcac0c4ad5adeb22f690c_Walk.ani;2526562e800bcac0c4ad5adeb22f690c_Attack.ani" />
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+ </component>
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+ <component type="CSComponent" id="1993">
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+ <attribute name="Class" value="RoboWalker" />
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+ </component>
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+ </node>
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+ <node id="376">
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+ <attribute name="Is Enabled" value="true" />
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+ <attribute name="Name" value="Navigable" />
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+ <attribute name="Tags" />
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+ <attribute name="Position" value="0 0 0" />
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+ <attribute name="Rotation" value="1 0 0 0" />
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+ <attribute name="Scale" value="1 1 1" />
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+ <attribute name="Variables" />
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+ <component type="Navigable" id="1996" />
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+ <node id="366">
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+ <attribute name="Is Enabled" value="true" />
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+ <attribute name="Name" value="Terrain" />
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+ <attribute name="Tags" />
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+ <attribute name="Position" value="0 0 0" />
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+ <attribute name="Rotation" value="1 0 0 0" />
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+ <attribute name="Scale" value="1 1 1" />
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+ <attribute name="Variables" />
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+ <component type="Terrain" id="1980">
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+ <attribute name="Height Map" value="Image;Textures/HeightMap.png" />
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|
|
|
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+ <attribute name="Material" value="Material;Materials/Terrain.material" />
|
|
|
|
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+ <attribute name="Vertex Spacing" value="2 0.5 2" />
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|
|
|
|
+ <attribute name="Patch Size" value="64" />
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|
|
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+ <attribute name="Smooth Height Map" value="true" />
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|
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+ </component>
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+ </node>
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+ </node>
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+</scene>
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