Browse Source

Merge pull request #30 from rsredsq/master

Added breakout example
JoshEngebretson 10 years ago
parent
commit
25a826dc47
85 changed files with 1590 additions and 0 deletions
  1. 5 0
      Basic2D/Resources/Modules.asset
  2. 7 0
      Basic2D/Resources/Modules/lodash.js.asset
  3. 0 0
      Breakout/Breakout.atomic
  4. 5 0
      Breakout/Resources.asset
  5. 5 0
      Breakout/Resources/Components.asset
  6. 34 0
      Breakout/Resources/Components/Background.js
  7. 7 0
      Breakout/Resources/Components/Background.js.asset
  8. 57 0
      Breakout/Resources/Components/Ball.js
  9. 7 0
      Breakout/Resources/Components/Ball.js.asset
  10. 101 0
      Breakout/Resources/Components/Paddle.js
  11. 7 0
      Breakout/Resources/Components/Paddle.js.asset
  12. 14 0
      Breakout/Resources/Components/PhysicsDebug.js
  13. 7 0
      Breakout/Resources/Components/PhysicsDebug.js.asset
  14. 48 0
      Breakout/Resources/Components/ScoreManager.js
  15. 7 0
      Breakout/Resources/Components/ScoreManager.js.asset
  16. 23 0
      Breakout/Resources/Components/Wall.js
  17. 7 0
      Breakout/Resources/Components/Wall.js.asset
  18. 5 0
      Breakout/Resources/Prefabs.asset
  19. 29 0
      Breakout/Resources/Prefabs/Ball.prefab
  20. 5 0
      Breakout/Resources/Prefabs/Ball.prefab.asset
  21. 18 0
      Breakout/Resources/Prefabs/BrickBlue.prefab
  22. 5 0
      Breakout/Resources/Prefabs/BrickBlue.prefab.asset
  23. 18 0
      Breakout/Resources/Prefabs/BrickGreen.prefab
  24. 5 0
      Breakout/Resources/Prefabs/BrickGreen.prefab.asset
  25. 18 0
      Breakout/Resources/Prefabs/BrickPurple.prefab
  26. 5 0
      Breakout/Resources/Prefabs/BrickPurple.prefab.asset
  27. 18 0
      Breakout/Resources/Prefabs/BrickRed.prefab
  28. 5 0
      Breakout/Resources/Prefabs/BrickRed.prefab.asset
  29. 18 0
      Breakout/Resources/Prefabs/BrickYellow.prefab
  30. 5 0
      Breakout/Resources/Prefabs/BrickYellow.prefab.asset
  31. 5 0
      Breakout/Resources/Scenes.asset
  32. 859 0
      Breakout/Resources/Scenes/Scene.scene
  33. 5 0
      Breakout/Resources/Scenes/Scene.scene.asset
  34. 5 0
      Breakout/Resources/Scripts.asset
  35. 11 0
      Breakout/Resources/Scripts/main.js
  36. 7 0
      Breakout/Resources/Scripts/main.js.asset
  37. 5 0
      Breakout/Resources/Sounds.asset
  38. BIN
      Breakout/Resources/Sounds/brickDeath.wav
  39. 5 0
      Breakout/Resources/Sounds/brickDeath.wav.asset
  40. BIN
      Breakout/Resources/Sounds/crazy-space.ogg
  41. 5 0
      Breakout/Resources/Sounds/crazy-space.ogg.asset
  42. 5 0
      Breakout/Resources/Sprites.asset
  43. BIN
      Breakout/Resources/Sprites/ball.png
  44. 5 0
      Breakout/Resources/Sprites/ball.png.asset
  45. BIN
      Breakout/Resources/Sprites/block_blue.png
  46. 5 0
      Breakout/Resources/Sprites/block_blue.png.asset
  47. BIN
      Breakout/Resources/Sprites/block_green.png
  48. 5 0
      Breakout/Resources/Sprites/block_green.png.asset
  49. BIN
      Breakout/Resources/Sprites/block_purple.png
  50. 5 0
      Breakout/Resources/Sprites/block_purple.png.asset
  51. BIN
      Breakout/Resources/Sprites/block_red.png
  52. 5 0
      Breakout/Resources/Sprites/block_red.png.asset
  53. BIN
      Breakout/Resources/Sprites/block_yellow.png
  54. 5 0
      Breakout/Resources/Sprites/block_yellow.png.asset
  55. BIN
      Breakout/Resources/Sprites/paddle.png
  56. 5 0
      Breakout/Resources/Sprites/paddle.png.asset
  57. BIN
      Breakout/Resources/Sprites/star.png
  58. 5 0
      Breakout/Resources/Sprites/star.png.asset
  59. 7 0
      PhysicsPlatformer/Resources/Modules/DPad.js.asset
  60. 5 0
      PhysicsPlatformer/Resources/UI/buttonDown.png.asset
  61. 5 0
      PhysicsPlatformer/Resources/UI/buttonLeft.png.asset
  62. 5 0
      PhysicsPlatformer/Resources/UI/buttonRight.png.asset
  63. 5 0
      PhysicsPlatformer/Resources/UI/buttonUp.png.asset
  64. 5 0
      PhysicsPlatformer/Resources/UI/jumpButton.png.asset
  65. 5 0
      PhysicsPlatformer/Resources/Ui.asset
  66. 7 0
      RoboMan3D/Resources/Modules/DPad.js.asset
  67. 5 0
      RoboMan3D/Resources/UI.asset
  68. 5 0
      RoboMan3D/Resources/UI/buttonDown.png.asset
  69. 5 0
      RoboMan3D/Resources/UI/buttonLeft.png.asset
  70. 5 0
      RoboMan3D/Resources/UI/buttonRight.png.asset
  71. 5 0
      RoboMan3D/Resources/UI/buttonUp.png.asset
  72. 5 0
      RoboMan3D/Resources/UI/jumpButton.png.asset
  73. 7 0
      SpaceGame/Resources/Modules/DPad.js.asset
  74. 5 0
      SpaceGame/Resources/UI/buttonDown.png.asset
  75. 5 0
      SpaceGame/Resources/UI/buttonLeft.png.asset
  76. 5 0
      SpaceGame/Resources/UI/buttonRight.png.asset
  77. 5 0
      SpaceGame/Resources/UI/buttonUp.png.asset
  78. 5 0
      SpaceGame/Resources/UI/fireButton.png.asset
  79. 7 0
      ToonTown/Resources/Modules/DPad.js.asset
  80. 5 0
      ToonTown/Resources/UI.asset
  81. 5 0
      ToonTown/Resources/UI/buttonDown.png.asset
  82. 5 0
      ToonTown/Resources/UI/buttonLeft.png.asset
  83. 5 0
      ToonTown/Resources/UI/buttonRight.png.asset
  84. 5 0
      ToonTown/Resources/UI/buttonUp.png.asset
  85. 5 0
      ToonTown/Resources/UI/jumpButton.png.asset

+ 5 - 0
Basic2D/Resources/Modules.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "9018b34ac9764127d92e84ec73292115",
+	"FolderImporter": {}
+}

+ 7 - 0
Basic2D/Resources/Modules/lodash.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "b70288bad45c06c64d797a65625ecff8",
+	"JavascriptImporter": {
+		"IsComponentFile": false
+	}
+}

+ 0 - 0
Breakout/Breakout.atomic


+ 5 - 0
Breakout/Resources.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "87d83390b68594cd2ce33298d77b1b95",
+	"FolderImporter": {}
+}

+ 5 - 0
Breakout/Resources/Components.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "dc98902f747b8952111f4eb6bc108169",
+	"FolderImporter": {}
+}

+ 34 - 0
Breakout/Resources/Components/Background.js

@@ -0,0 +1,34 @@
+"atomic component";
+
+//random function returns a random float number from min to max
+function random(min, max) {
+    return (Math.random() * (max - min + 1)) + min;
+}
+
+//A Background component
+exports.component = function(self) {
+    self.start = function() {
+        //looping main game song
+        var music = Atomic.cache.getResource("Sound", "Sounds/crazy-space.ogg");
+        music.looped = true;
+        //get default zone
+        var zone = Atomic.renderer.getDefaultZone();
+        //fog color with ortho camera is a clear clear
+        //so we set a clear color
+        zone.setFogColor([0.282, 0.361, 0.557]);
+        //add stars on a background
+        for (var i = 0; i < 100; i++) {
+            //create a star node
+            var starNode = self.node.createChild("Star");
+            //set its position to a random number
+            starNode.position2D = [random(-Atomic.graphics.width/2, Atomic.graphics.width/2)*Atomic.PIXEL_SIZE, random(-Atomic.graphics.height/2, Atomic.graphics.height/2)*Atomic.PIXEL_SIZE];
+            //add static sprite component to display a 2d sprite
+            var star = starNode.createComponent("StaticSprite2D");
+            //set layer of a star to -100
+            //it means that we move star node to 'background' layer
+            star.layer = -100;
+            //load a sprite2D
+            star.sprite = Atomic.cache.getResource("Sprite2D", "Sprites/star.png");
+        }
+    }
+}

+ 7 - 0
Breakout/Resources/Components/Background.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "9528824b526e96ccd384fea78ac4430a",
+	"JavascriptImporter": {
+		"IsComponentFile": true
+	}
+}

+ 57 - 0
Breakout/Resources/Components/Ball.js

@@ -0,0 +1,57 @@
+"atomic component";
+
+var MAX_SPEED = 4;
+
+//A Ball component
+exports.component = function(self) {
+
+    //get a sound source from the scene
+    var brickDestroySound = self.scene.getChild("BrickSound").getComponent("SoundSource");
+    //function to play the brick destroy sound
+    function playBrickDestroySound() {
+        brickDestroySound.play(brickDestroySound.sound);
+    }
+
+    self.start = function() {
+        //define node name
+        self.node.name = "Ball";
+        self.rigidBody = self.getComponent("RigidBody2D");
+        self.subscribeToEvent("PhysicsBeginContact2D", function(data){
+            //get an collidable object
+            var other = (data.nodeA == self.node) ? data.nodeB : data.nodeA;
+            //check collision for a brick
+            if (other.name.indexOf("Brick") > -1) {
+                //play brick destroy sound
+                playBrickDestroySound();
+                //remove brick
+                Atomic.destroy(other);
+            }
+        });
+        self.zoom = self.node.scene.getMainCamera().zoom;
+    }
+
+    self.update = function(delta) {
+        if (!self.started) return;
+
+        //if x || y velocity of the ball is around zero,
+        //add 1 velocity to prevent bound up / down or left / right for ever
+        if (Math.abs(self.rigidBody.linearVelocity[0]) <= 0.0001)
+            self.rigidBody.linearVelocity = [MAX_SPEED, self.rigidBody.linearVelocity[1]];
+
+        if (Math.abs(self.rigidBody.linearVelocity[1]) <= 0.0001)
+            self.rigidBody.linearVelocity = [self.rigidBody.linearVelocity[0], MAX_SPEED];
+
+        //normalize a ball speed
+        if (self.rigidBody.linearVelocity[0] > MAX_SPEED)
+            self.rigidBody.linearVelocity = [MAX_SPEED, self.rigidBody.linearVelocity[1]];
+
+        if (self.rigidBody.linearVelocity[1] > MAX_SPEED)
+            self.rigidBody.linearVelocity = [self.rigidBody.linearVelocity[0], MAX_SPEED];
+
+        //check if a ball fell down
+        if (self.node.position2D[1] <= -Atomic.graphics.height/2*Atomic.PIXEL_SIZE/self.zoom) {
+            self.remove();
+            self.sendEvent("CreateNewBall");
+        }
+    }
+}

+ 7 - 0
Breakout/Resources/Components/Ball.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "6547780a2f917e23169782ab29ae93f2",
+	"JavascriptImporter": {
+		"IsComponentFile": true
+	}
+}

+ 101 - 0
Breakout/Resources/Components/Paddle.js

@@ -0,0 +1,101 @@
+"atomic component";
+
+var inspectorFields = {
+    keyboard: false
+}
+
+var PADDLE_SPEED = 0.03;
+
+//A Paddle component
+exports.component = function(self) {
+    self.start = function() {
+        //define node name
+        self.node.name = "Paddle";
+
+        self.rigidBody = self.getComponent("RigidBody2D");
+
+        self.createStartBall();
+
+        self.subscribeToEvent("CreateNewBall", function(_) {
+            self.createStartBall();
+            self.started = false;
+        });
+
+        self.subscribeToEvent("MultiGesture", function(event) {
+            if(event.numFingers >= 2 && !self.started) {
+                self.runBall();
+            }
+        });
+
+        self.zoom = self.node.scene.getMainCamera().zoom;
+        self.node.position2D = [self.node.position2D[0], -Atomic.graphics.height/2.5*Atomic.PIXEL_SIZE/self.zoom];
+    }
+    self.createStartBall = function() {
+        //create startBall prefab
+        self.startBall = self.scene.createChildPrefab("Ball", "Prefabs/Ball.prefab");
+        //move the ball off screen, because we will change its position later
+        self.startBall.position2D = [-100, -100];
+        //also get a Ball component
+        self.startBallComponent = self.startBall.getJSComponent("Ball");
+    }
+
+    self.runBall = function() {
+        //get rigidBody component of ours ball
+        var body = self.startBall.getComponent("RigidBody2D");
+        //let's run our ball!
+        body.applyForceToCenter([20/self.zoom + Math.random(), 20/self.zoom + Math.random()], true);
+        self.startBallComponent.started = true;
+        self.started = true;
+    }
+
+    self.update = function(delta) {
+        //if we haven't ball started
+        if (!self.started) {
+            //check mouse button click
+            if(Atomic.input.getMouseButtonPress(Atomic.MOUSEB_LEFT) || Atomic.input.getKeyDown(Atomic.KEY_SPACE)) {
+                self.runBall();
+            }
+            //if we haven't started yet, move our ball with the paddle
+            self.startBall.position2D = [self.node.position2D[0], self.node.position2D[1]+64*Atomic.PIXEL_SIZE];
+        }
+        if (Atomic.platform == "Android" || Atomic.platform == "iOS") {
+            //get touches
+            var numTouches = Atomic.input.getNumTouches();
+            //we want use only one finger, so return if there's more
+            if (numTouches != 1) return;
+            //get the first touch state
+            var touchState = Atomic.input.getTouch(0);
+            //get current mouse position, and project screen coordinates to the world coordinates
+            var pos = Atomic.renderer.getViewport(0).screenToWorldPoint(touchState.position[0], 0, 0);
+            //set y value to -3
+            pos[1] = -Atomic.graphics.height/2.5*Atomic.PIXEL_SIZE/self.zoom;
+            // set paddle position to the calculated one
+            self.node.position2D = pos;
+        } else {
+            if (self.keyboard) {
+                var pos = self.node.position2D;
+                if (Atomic.input.getKeyDown(Atomic.KEY_A) || Atomic.input.getKeyDown(Atomic.KEY_LEFT)) {
+                    pos[0] -= PADDLE_SPEED;
+                    self.node.position2D = pos;
+                    // self.rigidBody.setLinearVelocity([-5, 0]);
+                } else if (Atomic.input.getKeyDown(Atomic.KEY_D) || Atomic.input.getKeyDown(Atomic.KEY_RIGHT)) {
+                    pos[0] += PADDLE_SPEED;
+                    self.node.position2D = pos;
+                }
+            } else {
+                //get current mouse position, and project screen coordinates to the world coordinates
+                var pos = Atomic.renderer.getViewport(0).screenToWorldPoint(Atomic.input.getMousePosition()[0], 0, 0);
+                //set y value to -3
+                pos[1] = -Atomic.graphics.height/2.5*Atomic.PIXEL_SIZE/self.zoom;
+                // set paddle position to the calculated one
+                self.node.position2D = pos;
+            }
+        }
+        if(self.node.position2D[0] < -Atomic.graphics.width / 2*Atomic.PIXEL_SIZE/self.zoom) {
+            self.node.position2D = [-Atomic.graphics.width / 2*Atomic.PIXEL_SIZE/self.zoom, -Atomic.graphics.height/2.5*Atomic.PIXEL_SIZE/self.zoom];
+        }
+        if(self.node.position2D[0] > Atomic.graphics.width / 2*Atomic.PIXEL_SIZE/self.zoom) {
+            self.node.position2D = [Atomic.graphics.width / 2*Atomic.PIXEL_SIZE/self.zoom, -Atomic.graphics.height/2.5*Atomic.PIXEL_SIZE/self.zoom];
+        }
+    }
+}

+ 7 - 0
Breakout/Resources/Components/Paddle.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "98b134e7d97d511d6c29dbb5c82b9ea3",
+	"JavascriptImporter": {
+		"IsComponentFile": true
+	}
+}

+ 14 - 0
Breakout/Resources/Components/PhysicsDebug.js

@@ -0,0 +1,14 @@
+"atomic component";
+
+//A PhysicsDebug component
+exports.component = function(self) {
+    self.start = function() {
+        //we get a debugRenderer from the scene, if scene doesn't have one, it won't work
+        var debug = self.scene.getComponent("DebugRenderer");
+        var world = self.scene.getComponent("PhysicsWorld2D");
+        //we excecute drawDebugGeometry function to render world debug geometry
+        self.subscribeToEvent("PostRenderUpdate",function(_) {
+            world.drawDebugGeometry();
+        });
+    }
+}

+ 7 - 0
Breakout/Resources/Components/PhysicsDebug.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "758750d6125316557cb428fcd331f24a",
+	"JavascriptImporter": {
+		"IsComponentFile": true
+	}
+}

+ 48 - 0
Breakout/Resources/Components/ScoreManager.js

@@ -0,0 +1,48 @@
+"atomic component";
+
+exports.component = function(self) {
+    self.start = function() {
+        self.scores = 0;
+        self.subscribeToEvent("PhysicsBeginContact2D", function(data){
+            //check if a ball collide with brick
+            if ((data.nodeA.name == "Ball" && data.nodeB.name.indexOf("Brick")>-1) || (data.nodeB.name == "Ball" && data.nodeA.name.indexOf("Brick")>-1)) {
+                //add scores
+                self.scores += 10;
+                self.updateText();
+            }
+        });
+
+        var view = new Atomic.UIView();
+        // Create a layout, otherwise child widgets won't know how to size themselves
+        // and would manually need to be sized
+        var layout = new Atomic.UILayout();
+
+        // specify the layout region
+        layout.rect = view.rect;
+
+        view.addChild(layout);
+
+        // we're laying out on the X axis so "position" controls top and bottom alignment
+        layout.layoutPosition = Atomic.UI_LAYOUT_POSITION_LEFT_TOP;
+        // while "distribution" handles the Y axis
+        layout.layoutDistributionPosition = Atomic.UI_LAYOUT_DISTRIBUTION_POSITION_LEFT_TOP;
+
+        var fd = new Atomic.UIFontDescription();
+        fd.id = "Vera";
+        fd.size = 18;
+
+        self.scoreText = new Atomic.UIEditField();
+        self.scoreText.fontDescription = fd;
+        self.scoreText.readOnly = true;
+        self.scoreText.multiline = true;
+        self.scoreText.adaptToContentSize = true;
+        self.scoreText.text = "Scores: ";
+        layout.addChild(self.scoreText);
+
+        self.updateText();
+    }
+
+    self.updateText = function() {
+        self.scoreText.text = "Scrores: " + self.scores;
+    }
+}

+ 7 - 0
Breakout/Resources/Components/ScoreManager.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "686cfbac4109178868fab0b33586a867",
+	"JavascriptImporter": {
+		"IsComponentFile": true
+	}
+}

+ 23 - 0
Breakout/Resources/Components/Wall.js

@@ -0,0 +1,23 @@
+"atomic component";
+
+//A Wall component
+exports.component = function(self) {
+    self.start = function() {
+        //get rigid body component
+        self.rigidBody = self.node.getComponent("RigidBody2D");
+
+        //create a new chain to define a wall
+        var chain = self.node.createComponent("CollisionChain2D");
+        chain.loop = false;
+        //set vertex cound to 4
+        chain.setVertexCount(4);
+        var zoom = self.node.scene.getMainCamera().zoom;
+        var halfWidth = Atomic.graphics.width / 2 * Atomic.PIXEL_SIZE / zoom;
+        var halfHeight = Atomic.graphics.height / 2 * Atomic.PIXEL_SIZE / zoom;
+        //define vertexes
+        chain.setVertex(0, [-halfWidth, -halfHeight]);
+        chain.setVertex(1, [-halfWidth, halfHeight]);
+        chain.setVertex(2, [halfWidth, halfHeight]);
+        chain.setVertex(3, [halfWidth, -halfHeight]);
+    }
+}

+ 7 - 0
Breakout/Resources/Components/Wall.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "57fdf1b96116c0c843b3ebfaa43bace0",
+	"JavascriptImporter": {
+		"IsComponentFile": true
+	}
+}

+ 5 - 0
Breakout/Resources/Prefabs.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "f2789a7ae93614b91f9b486f723387d5",
+	"FolderImporter": {}
+}

+ 29 - 0
Breakout/Resources/Prefabs/Ball.prefab

@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<node id="443">
+	<attribute name="Is Enabled" value="true" />
+	<attribute name="Name" value="Ball" />
+	<attribute name="Position" value="0 0 0" />
+	<attribute name="Rotation" value="1 0 0 0" />
+	<attribute name="Scale" value="1 1 1" />
+	<attribute name="Variables" />
+	<component type="StaticSprite2D" id="2120">
+		<attribute name="Sprite" value="Sprite2D;Sprites/ball.png" />
+	</component>
+	<component type="RigidBody2D" id="2121">
+		<attribute name="Body Type" value="Dynamic" />
+		<attribute name="Mass" value="0.0314159" />
+		<attribute name="Inertia" value="0.00015708" />
+		<attribute name="Bullet" value="true" />
+	</component>
+	<component type="CollisionCircle2D" id="2122">
+		<attribute name="Radius" value="0.1" />
+		<attribute name="Category Bits" value="1" />
+		<attribute name="Mask Bits" value="65535" />
+		<attribute name="Density" value="1" />
+		<attribute name="Friction" value="0" />
+		<attribute name="Restitution" value="1" />
+	</component>
+	<component type="JSComponent" id="2123">
+		<attribute name="ComponentFile" value="JSComponentFile;Components/Ball.js" />
+	</component>
+</node>

+ 5 - 0
Breakout/Resources/Prefabs/Ball.prefab.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "a65d41a0fed3d6841f435c97e1f267b1",
+	"PrefabImporter": {}
+}

+ 18 - 0
Breakout/Resources/Prefabs/BrickBlue.prefab

@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<node id="429">
+	<attribute name="Is Enabled" value="true" />
+	<attribute name="Name" value="BrickBlue" />
+	<attribute name="Position" value="-0 0 0" />
+	<attribute name="Rotation" value="1 0 0 0" />
+	<attribute name="Scale" value="1 1 1" />
+	<attribute name="Variables" />
+	<component type="StaticSprite2D" id="2397">
+		<attribute name="Sprite" value="Sprite2D;Sprites/block_blue.png" />
+	</component>
+	<component type="RigidBody2D" id="2398" />
+	<component type="CollisionBox2D" id="2399">
+		<attribute name="Size" value="0.6 0.3" />
+		<attribute name="Category Bits" value="1" />
+		<attribute name="Mask Bits" value="65535" />
+	</component>
+</node>

+ 5 - 0
Breakout/Resources/Prefabs/BrickBlue.prefab.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "66b8b3aac5abc1e85b860662e47bbb95",
+	"PrefabImporter": {}
+}

+ 18 - 0
Breakout/Resources/Prefabs/BrickGreen.prefab

@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<node id="414">
+	<attribute name="Is Enabled" value="true" />
+	<attribute name="Name" value="BrickGreen" />
+	<attribute name="Position" value="0 0 -0" />
+	<attribute name="Rotation" value="1 0 0 0" />
+	<attribute name="Scale" value="1 1 1" />
+	<attribute name="Variables" />
+	<component type="StaticSprite2D" id="2232">
+		<attribute name="Sprite" value="Sprite2D;Sprites/block_green.png" />
+	</component>
+	<component type="RigidBody2D" id="2233" />
+	<component type="CollisionBox2D" id="2234">
+		<attribute name="Size" value="0.6 0.3" />
+		<attribute name="Category Bits" value="1" />
+		<attribute name="Mask Bits" value="65535" />
+	</component>
+</node>

+ 5 - 0
Breakout/Resources/Prefabs/BrickGreen.prefab.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "413ab8b672ec3db8d80412dd67cab815",
+	"PrefabImporter": {}
+}

+ 18 - 0
Breakout/Resources/Prefabs/BrickPurple.prefab

@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<node id="397">
+	<attribute name="Is Enabled" value="true" />
+	<attribute name="Name" value="BrickPurple" />
+	<attribute name="Position" value="-6 2 0" />
+	<attribute name="Rotation" value="1 0 0 0" />
+	<attribute name="Scale" value="1 1 1" />
+	<attribute name="Variables" />
+	<component type="StaticSprite2D" id="2127">
+		<attribute name="Sprite" value="Sprite2D;Sprites/block_purple.png" />
+	</component>
+	<component type="RigidBody2D" id="2128" />
+	<component type="CollisionBox2D" id="2129">
+		<attribute name="Size" value="0.6 0.3" />
+		<attribute name="Category Bits" value="1" />
+		<attribute name="Mask Bits" value="65535" />
+	</component>
+</node>

+ 5 - 0
Breakout/Resources/Prefabs/BrickPurple.prefab.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "ea17102aece9c6362cc6c47f6e4bfc02",
+	"PrefabImporter": {}
+}

+ 18 - 0
Breakout/Resources/Prefabs/BrickRed.prefab

@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<node id="373">
+	<attribute name="Is Enabled" value="true" />
+	<attribute name="Name" value="BrickRed" />
+	<attribute name="Position" value="-6 3 0" />
+	<attribute name="Rotation" value="1 0 0 0" />
+	<attribute name="Scale" value="1 1 1" />
+	<attribute name="Variables" />
+	<component type="StaticSprite2D" id="2005">
+		<attribute name="Sprite" value="Sprite2D;Sprites/block_red.png" />
+	</component>
+	<component type="RigidBody2D" id="2006" />
+	<component type="CollisionBox2D" id="2007">
+		<attribute name="Size" value="0.6 0.3" />
+		<attribute name="Category Bits" value="1" />
+		<attribute name="Mask Bits" value="65535" />
+	</component>
+</node>

+ 5 - 0
Breakout/Resources/Prefabs/BrickRed.prefab.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "caf863e07b1d8a78f19a9ee9326391f4",
+	"PrefabImporter": {}
+}

+ 18 - 0
Breakout/Resources/Prefabs/BrickYellow.prefab

@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<node id="444">
+	<attribute name="Is Enabled" value="true" />
+	<attribute name="Name" value="BrickYellow" />
+	<attribute name="Position" value="-0 0 0" />
+	<attribute name="Rotation" value="1 0 0 0" />
+	<attribute name="Scale" value="1 1 1" />
+	<attribute name="Variables" />
+	<component type="StaticSprite2D" id="2453">
+		<attribute name="Sprite" value="Sprite2D;Sprites/block_yellow.png" />
+	</component>
+	<component type="RigidBody2D" id="2454" />
+	<component type="CollisionBox2D" id="2455">
+		<attribute name="Size" value="0.6 0.3" />
+		<attribute name="Category Bits" value="1" />
+		<attribute name="Mask Bits" value="65535" />
+	</component>
+</node>

+ 5 - 0
Breakout/Resources/Prefabs/BrickYellow.prefab.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "1c92cb268079dda214677877767a7e74",
+	"PrefabImporter": {}
+}

+ 5 - 0
Breakout/Resources/Scenes.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "bb7c810d955c17ba5abc36a25deaa5eb",
+	"FolderImporter": {}
+}

+ 859 - 0
Breakout/Resources/Scenes/Scene.scene

@@ -0,0 +1,859 @@
+<?xml version="1.0"?>
+<scene id="1">
+	<attribute name="Name" value="" />
+	<attribute name="Time Scale" value="1" />
+	<attribute name="Smoothing Constant" value="50" />
+	<attribute name="Snap Threshold" value="5" />
+	<attribute name="Elapsed Time" value="0" />
+	<attribute name="Next Replicated Node ID" value="476" />
+	<attribute name="Next Replicated Component ID" value="5089" />
+	<attribute name="Next Local Node ID" value="16778496" />
+	<attribute name="Next Local Component ID" value="16777216" />
+	<attribute name="Variables" />
+	<attribute name="Variable Names" value="" />
+	<component type="Octree" id="2" />
+	<component type="DebugRenderer" id="3" />
+	<component type="Renderer2D" id="1976" />
+	<component type="PhysicsWorld2D" id="1981">
+		<attribute name="Draw Shape" value="true" />
+		<attribute name="Draw Aabb" value="true" />
+		<attribute name="Allow Sleeping" value="true" />
+		<attribute name="Warm Starting" value="true" />
+		<attribute name="Gravity" value="0 0" />
+		<attribute name="Auto Clear Forces" value="true" />
+	</component>
+	<node id="361">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Camera" />
+		<attribute name="Position" value="0 0 -5" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Camera" id="1973">
+			<attribute name="Near Clip" value="0" />
+			<attribute name="Orthographic" value="true" />
+			<attribute name="Orthographic Size" value="5" />
+		</component>
+	</node>
+	<node id="363">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Paddle" />
+		<attribute name="Position" value="0 -3 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="StaticSprite2D" id="1975">
+			<attribute name="Sprite" value="Sprite2D;Sprites/paddle.png" />
+		</component>
+		<component type="RigidBody2D" id="1982">
+			<attribute name="Body Type" value="Kinematic" />
+		</component>
+		<component type="CollisionBox2D" id="1984">
+			<attribute name="Size" value="1 0.25" />
+			<attribute name="Category Bits" value="1" />
+			<attribute name="Mask Bits" value="65535" />
+			<attribute name="Density" value="10" />
+			<attribute name="Friction" value="0" />
+			<attribute name="Restitution" value="0.1" />
+		</component>
+		<component type="JSComponent" id="1986">
+			<attribute name="FieldValues">
+				<variant hash="2138454023" type="Bool" value="false" />
+			</attribute>
+			<attribute name="ComponentFile" value="JSComponentFile;Components/Paddle.js" />
+		</component>
+	</node>
+	<node id="369">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Wall" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="JSComponent" id="2000">
+			<attribute name="ComponentFile" value="JSComponentFile;Components/Wall.js" />
+		</component>
+		<component type="RigidBody2D" id="2001" />
+	</node>
+	<node id="379">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Level" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<node id="377">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="-6 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2014">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="376">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="-5 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2010">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="384">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="-1 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2035">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="383">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="-2 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2031">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="382">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="-3 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2027">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="381">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="-4 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2023">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="392">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="6 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2079">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="391">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="5 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2075">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="390">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="4 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2071">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="389">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="3 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2067">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="388">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="2 3 -0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2063">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="387">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="1 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2059">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="386">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickRed" />
+			<attribute name="Position" value="0 3 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2055">
+				<attribute name="PrefabGUID" value="caf863e07b1d8a78f19a9ee9326391f4" />
+			</component>
+		</node>
+		<node id="409">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="2 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2211">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="408">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="1 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2207">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="407">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="0 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2203">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="405">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="0 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2195">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="404">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="-1 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2191">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="403">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="-2 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2187">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="402">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="-3 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2183">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="401">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="-4 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2179">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="400">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="-5 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2175">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="397">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="-6 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2163">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="413">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="6 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2227">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="412">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="5 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2223">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="411">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="4 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2219">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="410">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickPurple" />
+			<attribute name="Position" value="3 2 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2215">
+				<attribute name="PrefabGUID" value="ea17102aece9c6362cc6c47f6e4bfc02" />
+			</component>
+		</node>
+		<node id="427">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="6 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2280">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="426">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="5 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2276">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="425">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="4 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2272">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="424">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="3 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2268">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="423">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="2 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2264">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="422">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="1 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2260">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="421">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="0 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2256">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="420">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="-1 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2252">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="419">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="-2 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2248">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="418">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="-3 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2244">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="417">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="-4 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2240">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="416">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="-5 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2236">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="415">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickGreen" />
+			<attribute name="Position" value="-6 1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2235">
+				<attribute name="PrefabGUID" value="413ab8b672ec3db8d80412dd67cab815" />
+			</component>
+		</node>
+		<node id="441">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="2 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2444">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="440">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="6 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2440">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="439">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="5 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2436">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="438">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="3 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2432">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="437">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="4 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2428">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="436">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="1 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2424">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="435">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="-5 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2420">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="434">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="-4 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2416">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="433">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="-3 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2412">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="432">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="-2 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2408">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="431">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="-1 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2404">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="430">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="-0 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2400">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="429">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickBlue" />
+			<attribute name="Position" value="-6 0 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2396">
+				<attribute name="PrefabGUID" value="66b8b3aac5abc1e85b860662e47bbb95" />
+			</component>
+		</node>
+		<node id="457">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="-6 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2501">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="456">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="5 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2497">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="455">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="6 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2493">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="454">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="-5 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2489">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="453">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="-4 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2485">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="452">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="-3 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2481">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="451">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="-2 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2477">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="450">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="-1 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2473">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="449">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="-0 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2469">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="448">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="1 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2465">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="447">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="2 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2461">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="446">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="3 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2457">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+		<node id="445">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="BrickYellow" />
+			<attribute name="Position" value="4 -1 0" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="1 1 1" />
+			<attribute name="Variables" />
+			<component type="PrefabComponent" id="2456">
+				<attribute name="PrefabGUID" value="1c92cb268079dda214677877767a7e74" />
+			</component>
+		</node>
+	</node>
+	<node id="468">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="BrickSound" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="SoundSource" id="4347">
+			<attribute name="Sound" value="Sound;Sounds/brickDeath.wav" />
+			<attribute name="Type" value="Brick" />
+		</component>
+	</node>
+	<node id="469">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Background" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="JSComponent" id="4349">
+			<attribute name="ComponentFile" value="JSComponentFile;Components/Background.js" />
+		</component>
+	</node>
+	<node id="472">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="ScoreManager" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="JSComponent" id="4718">
+			<attribute name="ComponentFile" value="JSComponentFile;Components/ScoreManager.js" />
+		</component>
+	</node>
+	<node id="473">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="BackgroundSound" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="SoundSource" id="4719">
+			<attribute name="Sound" value="Sound;Sounds/crazy-space.ogg" />
+			<attribute name="Frequency" value="44100" />
+			<attribute name="Autoplay" value="true" />
+		</component>
+	</node>
+</scene>

+ 5 - 0
Breakout/Resources/Scenes/Scene.scene.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "774ee9a1cefe3a102921cc704c0cad7f",
+	"SceneImporter": {}
+}

+ 5 - 0
Breakout/Resources/Scripts.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "d027135ea8dc961769b080e08234e56f",
+	"FolderImporter": {}
+}

+ 11 - 0
Breakout/Resources/Scripts/main.js

@@ -0,0 +1,11 @@
+var WIDTH = 1280;
+var HEIGHT = 720;
+//set texture filter mode to the nearest to see pure pixels
+Atomic.renderer.textureFilterMode = Atomic.FILTER_NEAREST;
+//load a new main scene
+var scene = Atomic.player.loadScene("Scenes/Scene.scene");
+//get main camera from the loaded scene
+var camera = scene.getMainCamera();
+//calculate ortho size
+camera.setOrthoSize(Atomic.graphics.height * Atomic.PIXEL_SIZE);
+camera.setZoom(Math.min(Atomic.graphics.width / WIDTH, Atomic.graphics.height / HEIGHT));

+ 7 - 0
Breakout/Resources/Scripts/main.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "f1405142202d9348eb8cf021920e704d",
+	"JavascriptImporter": {
+		"IsComponentFile": false
+	}
+}

+ 5 - 0
Breakout/Resources/Sounds.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "d8d713fcd46f10488025ac7e7affbf8e",
+	"FolderImporter": {}
+}

BIN
Breakout/Resources/Sounds/brickDeath.wav


+ 5 - 0
Breakout/Resources/Sounds/brickDeath.wav.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "4affe181875af2f41bc08b7359748003",
+	"AudioImporter": {}
+}

BIN
Breakout/Resources/Sounds/crazy-space.ogg


+ 5 - 0
Breakout/Resources/Sounds/crazy-space.ogg.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "9dfd0271f588f624e1e105f93d4ddffa",
+	"AudioImporter": {}
+}

+ 5 - 0
Breakout/Resources/Sprites.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "b656ea6d42186293151c444d837f9c5e",
+	"FolderImporter": {}
+}

BIN
Breakout/Resources/Sprites/ball.png


+ 5 - 0
Breakout/Resources/Sprites/ball.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "2f2686fc1ef5e65b9df7c346a31f50b1",
+	"TextureImporter": {}
+}

BIN
Breakout/Resources/Sprites/block_blue.png


+ 5 - 0
Breakout/Resources/Sprites/block_blue.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "4642f5a0d1993f36b87c842573ce2f10",
+	"TextureImporter": {}
+}

BIN
Breakout/Resources/Sprites/block_green.png


+ 5 - 0
Breakout/Resources/Sprites/block_green.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "afb00c1710226c560088705f9d4120b1",
+	"TextureImporter": {}
+}

BIN
Breakout/Resources/Sprites/block_purple.png


+ 5 - 0
Breakout/Resources/Sprites/block_purple.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "e26bdc2aed4c49aff37d61094ffc6004",
+	"TextureImporter": {}
+}

BIN
Breakout/Resources/Sprites/block_red.png


+ 5 - 0
Breakout/Resources/Sprites/block_red.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "0b02a84d08c0076e10be473ddb278302",
+	"TextureImporter": {}
+}

BIN
Breakout/Resources/Sprites/block_yellow.png


+ 5 - 0
Breakout/Resources/Sprites/block_yellow.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "031c4441826b57dce0e4bbd6841d03bc",
+	"TextureImporter": {}
+}

BIN
Breakout/Resources/Sprites/paddle.png


+ 5 - 0
Breakout/Resources/Sprites/paddle.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "c5db52261ab555f56f7700328dd9006d",
+	"TextureImporter": {}
+}

BIN
Breakout/Resources/Sprites/star.png


+ 5 - 0
Breakout/Resources/Sprites/star.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "73a26b84ffc18c4314ca7e4d12f1b6df",
+	"TextureImporter": {}
+}

+ 7 - 0
PhysicsPlatformer/Resources/Modules/DPad.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "d50be43b789ab35ca9d185c00f348ef5",
+	"JavascriptImporter": {
+		"IsComponentFile": false
+	}
+}

+ 5 - 0
PhysicsPlatformer/Resources/UI/buttonDown.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "69053659eacc3702757b6fed1b3ca55e",
+	"TextureImporter": {}
+}

+ 5 - 0
PhysicsPlatformer/Resources/UI/buttonLeft.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "b0e1188aee4a3219052adcd92e3d4f5c",
+	"TextureImporter": {}
+}

+ 5 - 0
PhysicsPlatformer/Resources/UI/buttonRight.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "953b82fe439eeed3fc0e68443cb92cd6",
+	"TextureImporter": {}
+}

+ 5 - 0
PhysicsPlatformer/Resources/UI/buttonUp.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "bea9061876eee3b95d752f49c4d93477",
+	"TextureImporter": {}
+}

+ 5 - 0
PhysicsPlatformer/Resources/UI/jumpButton.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "867694a3386810fb9e4430517a2574ca",
+	"TextureImporter": {}
+}

+ 5 - 0
PhysicsPlatformer/Resources/Ui.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "f3816f07a5ee7fbc1918a4caf1479a51",
+	"FolderImporter": {}
+}

+ 7 - 0
RoboMan3D/Resources/Modules/DPad.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "7ab48f18ea20c6e25e616d674752f8d5",
+	"JavascriptImporter": {
+		"IsComponentFile": false
+	}
+}

+ 5 - 0
RoboMan3D/Resources/UI.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "62b0d9f13ec0d4718160039e94ce4e32",
+	"FolderImporter": {}
+}

+ 5 - 0
RoboMan3D/Resources/UI/buttonDown.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "69053659eacc3702757b6fed1b3ca55e",
+	"TextureImporter": {}
+}

+ 5 - 0
RoboMan3D/Resources/UI/buttonLeft.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "b0e1188aee4a3219052adcd92e3d4f5c",
+	"TextureImporter": {}
+}

+ 5 - 0
RoboMan3D/Resources/UI/buttonRight.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "953b82fe439eeed3fc0e68443cb92cd6",
+	"TextureImporter": {}
+}

+ 5 - 0
RoboMan3D/Resources/UI/buttonUp.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "bea9061876eee3b95d752f49c4d93477",
+	"TextureImporter": {}
+}

+ 5 - 0
RoboMan3D/Resources/UI/jumpButton.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "867694a3386810fb9e4430517a2574ca",
+	"TextureImporter": {}
+}

+ 7 - 0
SpaceGame/Resources/Modules/DPad.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "63e79222b9e8ddb20390cdb1079c7eaa",
+	"JavascriptImporter": {
+		"IsComponentFile": false
+	}
+}

+ 5 - 0
SpaceGame/Resources/UI/buttonDown.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "ad2cfb87c90e181f8c02bb7659c7cf55",
+	"TextureImporter": {}
+}

+ 5 - 0
SpaceGame/Resources/UI/buttonLeft.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "9302452396107af8ef357173ca10f23b",
+	"TextureImporter": {}
+}

+ 5 - 0
SpaceGame/Resources/UI/buttonRight.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "9f9d899fdda1afcbc8c5a4849a8119f4",
+	"TextureImporter": {}
+}

+ 5 - 0
SpaceGame/Resources/UI/buttonUp.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "8c89c6555506c58aff0c92bd0de23e37",
+	"TextureImporter": {}
+}

+ 5 - 0
SpaceGame/Resources/UI/fireButton.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "f6f63fae7d22706434c0d348911f5ff4",
+	"TextureImporter": {}
+}

+ 7 - 0
ToonTown/Resources/Modules/DPad.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "5baa0ea63b3369680370e7540a442a1b",
+	"JavascriptImporter": {
+		"IsComponentFile": false
+	}
+}

+ 5 - 0
ToonTown/Resources/UI.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "ae5ce16687349956feef41dae751f06b",
+	"FolderImporter": {}
+}

+ 5 - 0
ToonTown/Resources/UI/buttonDown.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "69053659eacc3702757b6fed1b3ca55e",
+	"TextureImporter": {}
+}

+ 5 - 0
ToonTown/Resources/UI/buttonLeft.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "b0e1188aee4a3219052adcd92e3d4f5c",
+	"TextureImporter": {}
+}

+ 5 - 0
ToonTown/Resources/UI/buttonRight.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "953b82fe439eeed3fc0e68443cb92cd6",
+	"TextureImporter": {}
+}

+ 5 - 0
ToonTown/Resources/UI/buttonUp.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "bea9061876eee3b95d752f49c4d93477",
+	"TextureImporter": {}
+}

+ 5 - 0
ToonTown/Resources/UI/jumpButton.png.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "867694a3386810fb9e4430517a2574ca",
+	"TextureImporter": {}
+}