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@@ -28,7 +28,7 @@ var currentTexture = bunnyTextures[bunnyType];
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var bunnys = [];
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var count = 0;
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-var amount = 5;
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+var amount = 3;
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var gravity = -0.5;
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// TODO: we hold a reference to the node in script, otherwise it is GC'd
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@@ -88,7 +88,9 @@ exports.update = function() {
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}
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- for (var i = 0; i < bunnys.length; i++) {
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+ var len = bunnys.length;
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+
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+ for (var i = 0; i < len; i++) {
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var bunny = bunnys[i];
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var p = bunny.position;
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