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@@ -136,20 +136,18 @@ namespace AtomicBlaster
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if (view == null || camera == null)
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return;
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- var vp = graphics.Viewport;
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-
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- graphics.SetShaders(vertexShader, pixelShader);
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-
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graphics.SetBlendMode(BlendMode.BLEND_ADDALPHA);
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graphics.SetCullMode(CullMode.CULL_NONE);
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graphics.SetFillMode(FillMode.FILL_SOLID);
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graphics.SetDepthTest(CompareMode.CMP_ALWAYS);
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- graphics.SetShaderParameter(ShaderParams.PSP_MATDIFFCOLOR, Color.White);
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+ graphics.SetShaders(vertexShader, pixelShader);
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view.SetCameraShaderParameters(camera, true);
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graphics.SetShaderParameter(ShaderParams.VSP_MODEL, Matrix3x4.IDENTITY);
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+ graphics.SetShaderParameter(ShaderParams.PSP_MATDIFFCOLOR, Color.White);
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+
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graphics.SetVertexBuffer(vertexBuffer);
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foreach (var item in drawList)
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