Josh Engebretson %!s(int64=11) %!d(string=hai) anos
pai
achega
4229fea52a

+ 6 - 2
Basic2D/Resources/Scripts/main.js

@@ -1,8 +1,12 @@
 
 // This script is the main entry point of the game
+require("AtomicGame");
+
+Atomic.game.init(start, update);
+
 
 // called at the start of play
-function Start() {
+function start() {
 
 	var game = Atomic.game;
 
@@ -15,7 +19,7 @@ function Start() {
 }
 
 // called per frame
-function Update(timeStep) {
+function update(timeStep) {
 
 
 }

+ 7 - 2
Basic3D/Resources/Scripts/main.js

@@ -1,8 +1,13 @@
 
 // This script is the main entry point of the game
 
+require("AtomicGame");
+
+Atomic.game.init(start, update);
+
+
 // called at the start of play
-function Start() {
+function start() {
 
 	var game = Atomic.game;
 
@@ -35,7 +40,7 @@ function Start() {
 }
 
 // called per frame
-function Update(timeStep) {
+function update(timeStep) {
 
 
 }

+ 6 - 2
Light2DExample/Resources/Scripts/main.js

@@ -1,9 +1,13 @@
 // This script is the main entry point of the game
 
+require("AtomicGame");
+
 Light2DExample = {};
 
+Atomic.game.init(start, update);
+
 // called at the start of play
-function Start() {
+function start() {
 
     var game = Atomic.game;
 
@@ -49,7 +53,7 @@ function Start() {
 }
 
 // called per frame
-function Update(timeStep) {
+function update(timeStep) {
 
     physicsWorld.drawDebugGeometry();
 

+ 0 - 0
RoboMan/Resources/Components/RoboMan.js → RoboMan3D/Resources/Components/RoboMan.js


+ 0 - 0
RoboMan/Resources/Components/Scene.js → RoboMan3D/Resources/Components/Scene.js


+ 0 - 0
RoboMan/Resources/Materials/BlueGrid.xml → RoboMan3D/Resources/Materials/BlueGrid.xml


+ 0 - 0
RoboMan/Resources/Materials/Robot_01_Diffuse.xml → RoboMan3D/Resources/Materials/Robot_01_Diffuse.xml


+ 0 - 0
RoboMan/Resources/Models/Plane.mdl → RoboMan3D/Resources/Models/Plane.mdl


+ 0 - 0
RoboMan/Resources/Models/RoboMan.mdl → RoboMan3D/Resources/Models/RoboMan.mdl


+ 0 - 0
RoboMan/Resources/Models/RoboMan_Attack_Idle.ani → RoboMan3D/Resources/Models/RoboMan_Attack_Idle.ani


+ 0 - 0
RoboMan/Resources/Models/RoboMan_Attack_JumpFall.ani → RoboMan3D/Resources/Models/RoboMan_Attack_JumpFall.ani


+ 0 - 0
RoboMan/Resources/Models/RoboMan_Attack_Run.ani → RoboMan3D/Resources/Models/RoboMan_Attack_Run.ani


+ 0 - 0
RoboMan/Resources/Models/RoboMan_Crouch_Idle.ani → RoboMan3D/Resources/Models/RoboMan_Crouch_Idle.ani


+ 0 - 0
RoboMan/Resources/Models/RoboMan_Crouch_Walk.ani → RoboMan3D/Resources/Models/RoboMan_Crouch_Walk.ani


+ 0 - 0
RoboMan/Resources/Models/RoboMan_Normal_Idle.ani → RoboMan3D/Resources/Models/RoboMan_Normal_Idle.ani


+ 0 - 0
RoboMan/Resources/Models/RoboMan_Normal_JumpFall.ani → RoboMan3D/Resources/Models/RoboMan_Normal_JumpFall.ani


+ 0 - 0
RoboMan/Resources/Models/RoboMan_Normal_Run.ani → RoboMan3D/Resources/Models/RoboMan_Normal_Run.ani


+ 0 - 0
RoboMan/Resources/Models/RoboMan_Normal_Walk.ani → RoboMan3D/Resources/Models/RoboMan_Normal_Walk.ani


+ 7 - 2
RoboMan/Resources/Script/Main.js → RoboMan3D/Resources/Scripts/main.js

@@ -1,8 +1,13 @@
 
 // This script is the main entry point of the game
 
+require("AtomicGame");
+
+Atomic.game.init(start, update);
+
+
 // called at the start of play
-function Start() {
+function start() {
 
 	var game = Atomic.game;
 
@@ -16,7 +21,7 @@ function Start() {
 }
 
 // called per frame
-function Update(timeStep) {
+function update(timeStep) {
 
 
 }

+ 0 - 0
RoboMan/Resources/Textures/BlueGrid.png → RoboMan3D/Resources/Textures/BlueGrid.png


+ 0 - 0
RoboMan/Resources/Textures/Robot_01_Diffuse.png → RoboMan3D/Resources/Textures/Robot_01_Diffuse.png


+ 0 - 0
RoboMan/RoboMan.atomic → RoboMan3D/RoboMan3D.atomic


+ 0 - 0
RoboMan/SourceArt/RoboMan/Robo_01.fbx → RoboMan3D/SourceArt/RoboMan/Robo_01.fbx


+ 0 - 0
RoboMan/SourceArt/RoboMan/Robot_01_Diffuse.png → RoboMan3D/SourceArt/RoboMan/Robot_01_Diffuse.png


+ 0 - 0
RoboMan/SourceArt/RoboMan/animation_frames.png → RoboMan3D/SourceArt/RoboMan/animation_frames.png


+ 5 - 3
UIExample/Resources/Scripts/main.js

@@ -1,9 +1,11 @@
 // This script is the main entry point of the game
 
-var game = Atomic.game;
+require("AtomicGame");
+
+Atomic.game.init(start, update);
 
 // called at the start of play
-function Start() {
+function start() {
 
     var game = Atomic.game;
 
@@ -16,7 +18,7 @@ function Start() {
 }
 
 // called per frame
-function Update(timeStep) {
+function update(timeStep) {
 
 
 }