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@@ -5,9 +5,9 @@
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<attribute name="Smoothing Constant" value="50" />
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<attribute name="Snap Threshold" value="5" />
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<attribute name="Elapsed Time" value="0" />
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- <attribute name="Next Replicated Node ID" value="393" />
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- <attribute name="Next Replicated Component ID" value="2031" />
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- <attribute name="Next Local Node ID" value="16778663" />
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+ <attribute name="Next Replicated Node ID" value="390" />
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+ <attribute name="Next Replicated Component ID" value="1994" />
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+ <attribute name="Next Local Node ID" value="16778496" />
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<attribute name="Next Local Component ID" value="16777216" />
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<attribute name="Variables" />
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<attribute name="Variable Names" value="" />
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@@ -44,1637 +44,46 @@
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<attribute name="Depth Slope Bias" value="0.001" />
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</component>
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</node>
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- <node id="375">
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- <attribute name="Is Enabled" value="true" />
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- <attribute name="Name" value="Crate" />
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- <attribute name="Position" value="0.194905 0.384087 0.0938559" />
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- <attribute name="Rotation" value="1 0 0 0" />
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- <attribute name="Scale" value="1 1 1" />
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- <attribute name="Variables" />
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- <component type="StaticModel" id="2001">
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- <attribute name="Model" value="Model;Cache/8b3330eed90250c4481639992bbb2bab.mdl" />
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- <attribute name="Material" value="Material;Models/Materials/Crate.Basic.material" />
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- <attribute name="Can Be Occluded" value="false" />
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- <attribute name="Cast Shadows" value="true" />
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- </component>
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- <component type="CollisionShape" id="2002">
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- <attribute name="Size" value="2 2 2" />
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- </component>
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- <component type="RigidBody" id="2003">
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- <attribute name="Physics Position" value="0.194905 0.384087 0.0938559" />
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- <attribute name="Mass" value="1" />
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- </component>
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- </node>
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- <node id="377">
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- <attribute name="Is Enabled" value="true" />
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- <attribute name="Name" value="Crate" />
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- <attribute name="Position" value="-2.50119 0.193884 -0.207637" />
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- <attribute name="Rotation" value="0.943567 0 -0.331181 0" />
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- <attribute name="Scale" value="1 1 1" />
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- <attribute name="Variables" />
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- <component type="StaticModel" id="2005">
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- <attribute name="Model" value="Model;Cache/8b3330eed90250c4481639992bbb2bab.mdl" />
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- <attribute name="Material" value="Material;Models/Materials/Crate.Basic.material" />
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- <attribute name="Cast Shadows" value="true" />
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- </component>
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- <component type="CollisionShape" id="2006">
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- <attribute name="Size" value="2 2 2" />
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- </component>
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- <component type="RigidBody" id="2007">
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- <attribute name="Physics Rotation" value="0.943567 0 -0.331181 0" />
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- <attribute name="Physics Position" value="-2.50119 0.193884 -0.207637" />
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- <attribute name="Mass" value="1" />
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- <attribute name="Friction" value="1" />
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- </component>
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- </node>
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- <node id="378">
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- <attribute name="Is Enabled" value="true" />
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- <attribute name="Name" value="Crate" />
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- <attribute name="Position" value="2.65011 0.519228 -0.326666" />
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- <attribute name="Rotation" value="1 0 0 0" />
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- <attribute name="Scale" value="1 1 1" />
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- <attribute name="Variables" />
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- <component type="StaticModel" id="2008">
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- <attribute name="Model" value="Model;Cache/8b3330eed90250c4481639992bbb2bab.mdl" />
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- <attribute name="Material" value="Material;Models/Materials/Crate.Basic.material" />
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- <attribute name="Cast Shadows" value="true" />
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- </component>
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- <component type="CollisionShape" id="2009">
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- <attribute name="Size" value="2 2 2" />
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- </component>
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- <component type="RigidBody" id="2010">
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- <attribute name="Physics Position" value="2.65011 0.519228 -0.326666" />
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- <attribute name="Mass" value="1" />
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- </component>
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- </node>
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- <node id="382">
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+ <node id="361">
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<attribute name="Is Enabled" value="true" />
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<attribute name="Name" value="Ground" />
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- <attribute name="Position" value="-1.48961 -1.3577 -6.45019" />
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+ <attribute name="Position" value="0 -7.02201 0" />
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<attribute name="Rotation" value="1 0 0 0" />
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<attribute name="Scale" value="50 1 50" />
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<attribute name="Variables" />
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- <component type="StaticModel" id="2014">
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- <attribute name="Model" value="Model;Cache/3308cea3fc45bb44637cae192a6cf124.mdl" />
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+ <component type="StaticModel" id="1973">
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+ <attribute name="Model" value="Model;Cache/15934bd919b214d7f7810775e5d852d3.mdl" />
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<attribute name="Material" value="Material;Models/Materials/DefaultMaterial.material" />
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</component>
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- <component type="CollisionShape" id="2015">
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- <attribute name="Size" value="50 1 50" />
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- </component>
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- <component type="RigidBody" id="2016">
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- <attribute name="Physics Position" value="-1.48961 -1.3577 -6.45019" />
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- <attribute name="Friction" value="1" />
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+ <component type="CollisionShape" id="1974" />
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+ <component type="RigidBody" id="1975">
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+ <attribute name="Physics Position" value="0 -7.02201 0" />
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</component>
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</node>
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- <node id="384">
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+ <node id="383">
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<attribute name="Is Enabled" value="true" />
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- <attribute name="Name" value="Robo_01" />
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- <attribute name="Position" value="0.280245 -0.620866 6.61936" />
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- <attribute name="Rotation" value="1 0 -0 0" />
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- <attribute name="Scale" value="1 1 1" />
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+ <attribute name="Name" value="Plane" />
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+ <attribute name="Position" value="0 -5.96666 -4.61191e-06" />
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+ <attribute name="Rotation" value="0.707107 0.707107 0 0" />
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+ <attribute name="Scale" value="50 50 1" />
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<attribute name="Variables" />
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- <component type="AnimatedModel" id="2018">
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- <attribute name="Model" value="Model;Cache/4227e17e4cf0c4d682228a56588e7e36.mdl" />
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- <attribute name="Material" value="Material;Models/Materials/Robot_01_mat.material" />
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- <attribute name="Cast Shadows" value="true" />
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- <attribute name="Bone Animation Enabled">
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- <variant type="Bool" value="true" />
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- </attribute>
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- <attribute name="Animation States">
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- <variant type="Int" value="0" />
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- </attribute>
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- </component>
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- <component type="AnimationController" id="2019">
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- <attribute name="Node Animation States">
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- <variant type="Int" value="0" />
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- </attribute>
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- <attribute name="Animation Resources" value="Animation;4227e17e4cf0c4d682228a56588e7e36_Idle.ani;4227e17e4cf0c4d682228a56588e7e36_Jump_Fall.ani;4227e17e4cf0c4d682228a56588e7e36_Walk.ani;4227e17e4cf0c4d682228a56588e7e36_Run.ani;4227e17e4cf0c4d682228a56588e7e36_Crouch_Walk.ani;4227e17e4cf0c4d682228a56588e7e36_Crouch_Idle.ani;4227e17e4cf0c4d682228a56588e7e36_Attack_Idle.ani;4227e17e4cf0c4d682228a56588e7e36_Attack_Run.ani;4227e17e4cf0c4d682228a56588e7e36_Attack_Jump_Fall.ani" />
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+ <component type="StaticModel" id="1988">
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+ <attribute name="Model" value="Model;Cache/895f519a3a33e921a43471088cba958b.mdl" />
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+ <attribute name="Material" value="Material;Models/Materials/DefaultMaterial.material" />
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</component>
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- <component type="JSComponent" id="2021">
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- <attribute name="Component Name" value="RoboMan" />
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+ <component type="JSComponent" id="1989">
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+ <attribute name="ComponentFile" value="JSComponentFile;Components/Water.js" />
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</component>
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- <node id="16778496">
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- <attribute name="Is Enabled" value="true" />
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- <attribute name="Name" value="Body_Root_$AssimpFbx$_Translation" />
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- <attribute name="Position" value="0 0.27492 0.000320574" />
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- <attribute name="Rotation" value="1 0 0 0" />
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- <attribute name="Scale" value="1 1 1" />
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- <attribute name="Variables" />
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- <node id="16778497">
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- <attribute name="Is Enabled" value="true" />
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- <attribute name="Name" value="Body_Root_$AssimpFbx$_PreRotation" />
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- <attribute name="Position" value="0 0 -0" />
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- <attribute name="Rotation" value="0.501435 -0.498561 -0.501435 0.498561" />
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- <attribute name="Scale" value="1 1 1" />
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- <attribute name="Variables" />
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- <node id="16778498">
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- <attribute name="Is Enabled" value="true" />
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- <attribute name="Name" value="Body_Root_$AssimpFbx$_Rotation" />
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- <attribute name="Position" value="0 0 -0" />
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- <attribute name="Rotation" value="1 0 0 0" />
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- <attribute name="Scale" value="1 1 1" />
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- <attribute name="Variables" />
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|
- </node>
|
|
|
- </node>
|
|
|
</node>
|
|
|
- <node id="388">
|
|
|
+ <node id="386">
|
|
|
<attribute name="Is Enabled" value="true" />
|
|
|
- <attribute name="Name" value="Crate" />
|
|
|
- <attribute name="Position" value="2.58262 2.47247 -0.191979" />
|
|
|
+ <attribute name="Name" value="Robo_01" />
|
|
|
+ <attribute name="Position" value="0 -6.43349 0" />
|
|
|
<attribute name="Rotation" value="1 0 0 0" />
|
|
|
<attribute name="Scale" value="1 1 1" />
|
|
|
<attribute name="Variables" />
|
|
|
- <component type="StaticModel" id="2024">
|
|
|
- <attribute name="Model" value="Model;Cache/8b3330eed90250c4481639992bbb2bab.mdl" />
|
|
|
- <attribute name="Material" value="Material;Models/Materials/Crate.Basic.material" />
|
|
|
- <attribute name="Can Be Occluded" value="false" />
|
|
|
- <attribute name="Cast Shadows" value="true" />
|
|
|
- </component>
|
|
|
- <component type="CollisionShape" id="2025">
|
|
|
- <attribute name="Size" value="2 2 2" />
|
|
|
- </component>
|
|
|
- <component type="RigidBody" id="2026">
|
|
|
- <attribute name="Physics Position" value="2.58262 2.47247 -0.191979" />
|
|
|
- <attribute name="Mass" value="1" />
|
|
|
+ <component type="PrefabComponent" id="1992">
|
|
|
+ <attribute name="PrefabGUID" value="fd7bc91efd0b91d949c35435539dcbc8" />
|
|
|
</component>
|
|
|
</node>
|
|
|
</scene>
|