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@@ -60,7 +60,7 @@ function start() {
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var model = node.createComponent("StaticModel");
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model.setModel(cache.getResource("Model", "Models/Box.mdl"));
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- // Create a renderable texture (1024x768, RGB format), enable bilinear filtering on it
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+ // Create a renderable texture (1024x1024, RGB format), enable bilinear filtering on it
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var renderTexture = new Atomic.Texture2D();
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renderTexture.setSize(1024, 1024, game.graphics.getRGBFormat(), Atomic.TEXTURE_RENDERTARGET);
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