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+//Atomic TypeScript Definitions
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+
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+
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+/// <reference path="Atomic.d.ts" />
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+
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+declare module ToolCore {
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+
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+
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+ // enum PlatformID
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+ export type PlatformID = number;
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+ export var PLATFORMID_UNDEFINED: PlatformID;
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+ export var PLATFORMID_WINDOWS: PlatformID;
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+ export var PLATFORMID_MAC: PlatformID;
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+ export var PLATFORMID_ANDROID: PlatformID;
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+ export var PLATFORMID_IOS: PlatformID;
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+ export var PLATFORMID_WEB: PlatformID;
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+
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+
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+ export var PROJECTFILE_VERSION: number;
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+
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+
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+//----------------------------------------------------
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+// MODULE: ToolCore
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+//----------------------------------------------------
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+
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+
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+ export class ToolEnvironment extends Atomic.AObject {
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+
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+ rootSourceDir: string;
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+ toolPrefs: ToolPrefs;
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+ rootBuildDir: string;
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+ editorBinary: string;
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+ playerBinary: string;
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+ toolBinary: string;
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+ coreDataDir: string;
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+ playerDataDir: string;
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+ editorDataDir: string;
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+ nETCoreCLRAbsPath: string;
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+ nETAssemblyLoadPaths: string;
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+ nETTPAPaths: string;
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+ atomicNETEngineAssemblyPath: string;
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+ deploymentDataDir: string;
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+ toolDataDir: string;
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+ devConfigFilename: string;
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+ playerAppFolder: string;
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+ iOSDeployBinary: string;
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+
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+ constructor();
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+
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+ initFromPackage(): boolean;
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+ initFromJSON(atomicTool?: boolean): boolean;
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+ // Root source and build directories for development source tree builds
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+ setRootSourceDir(sourceDir: string): void;
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+ setRootBuildDir(buildDir: string, setBinaryPaths?: boolean): void;
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+ getToolPrefs(): ToolPrefs;
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+ saveToolPrefs(): void;
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+ loadToolPrefs(): void;
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+ getRootSourceDir(): string;
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+ getRootBuildDir(): string;
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+ // Binaries
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+ getEditorBinary(): string;
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+ getPlayerBinary(): string;
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+ getToolBinary(): string;
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+ // Resource directories
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+ getCoreDataDir(): string;
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+ getPlayerDataDir(): string;
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+ getEditorDataDir(): string;
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+ // AtomicNET
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+ getNETCoreCLRAbsPath(): string;
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+ getNETAssemblyLoadPaths(): string;
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+ getNETTPAPaths(): string;
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+ getAtomicNETEngineAssemblyPath(): string;
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+ // Data directories
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+ getDeploymentDataDir(): string;
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+ getToolDataDir(): string;
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+ getDevConfigFilename(): string;
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+ getPlayerAppFolder(): string;
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+ getIOSDeployBinary(): string;
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+ dump(): void;
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+
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+ }
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+
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+ export class ToolPrefs extends Atomic.AObject {
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+
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+ androidSDKPath: string;
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+ jDKRootPath: string;
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+ antPath: string;
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+ prefsPath: string;
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+
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+ constructor();
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+
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+ getAndroidSDKPath(): string;
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+ getJDKRootPath(): string;
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+ getAntPath(): string;
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+ setAndroidSDKPath(path: string): void;
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+ setJDKRootPath(path: string): void;
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+ setAntPath(path: string): void;
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+ getPrefsPath(): string;
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+ load(): void;
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+ save(): void;
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+
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+ }
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+
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+ export class ToolSystem extends Atomic.AObject {
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+
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+ project: Project;
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+ dataPath: string;
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+ currentPlatform: Platform;
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+
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+ constructor();
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+
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+ loadProject(fullpath: string): boolean;
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+ getProject(): Project;
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+ closeProject(): void;
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+ getDataPath(): string;
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+ setDataPath(path: string): void;
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+ registerPlatform(platform: Platform): void;
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+ getPlatformByID(platform: PlatformID): Platform;
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+ getPlatformByName(name: string): Platform;
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+ setCurrentPlatform(platform: PlatformID): void;
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+ getCurrentPlatform(): Platform;
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+ setCLI(): void;
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+ isCLI(): boolean;
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+
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+ }
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+
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+ export class Project extends Atomic.AObject {
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+
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+ resourcePath: string;
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+ componentsPath: string;
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+ scriptsPath: string;
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+ modulesPath: string;
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+ buildSettings: ProjectBuildSettings;
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+ userPrefs: ProjectUserPrefs;
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+ projectPath: string;
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+ projectFilePath: string;
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+ userPrefsFullPath: string;
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+ buildSettingsFullPath: string;
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+ version: string;
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+
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+ // Construct.
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+ constructor();
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+
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+ load(fullpath: string): boolean;
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+ save(fullpath: string): void;
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+ // Paths
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+ getResourcePath(): string;
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+ setResourcePath(resourcePath: string): void;
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+ getComponentsPath(): string;
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+ getScriptsPath(): string;
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+ getModulesPath(): string;
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+ isComponentsDirOrFile(fullPath: string): boolean;
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+ isScriptsDirOrFile(fullPath: string): boolean;
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+ isModulesDirOrFile(fullPath: string): boolean;
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+ addPlatform(platformID: PlatformID): void;
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+ containsPlatform(platformID: PlatformID): boolean;
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+ removePlatform(platformID: PlatformID): void;
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+ isDirty(): boolean;
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+ setDirty(): void;
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+ getBuildSettings(): ProjectBuildSettings;
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+ getUserPrefs(): ProjectUserPrefs;
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+ getProjectPath(): string;
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+ getProjectFilePath(): string;
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+ getUserPrefsFullPath(): string;
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+ getBuildSettingsFullPath(): string;
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+ getVersion(): string;
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+ setVersion(version: string): void;
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+ saveBuildSettings(): void;
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+ loadBuildSettings(): boolean;
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+ saveUserPrefs(): void;
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+ loadUserPrefs(): boolean;
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+
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+ }
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+
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+ export class MacBuildSettings extends Atomic.RefCounted {
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+
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+ appName: string;
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+ packageName: string;
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+ companyName: string;
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+ productName: string;
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+
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+ constructor();
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+
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+ getAppName(): string;
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+ getPackageName(): string;
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+ getCompanyName(): string;
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+ getProductName(): string;
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+ setAppName(name: string): void;
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+ setPackageName(packageName: string): void;
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+ setCompanyName(companyName: string): void;
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+ setProductName(productName: string): void;
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+
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+ }
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+
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+ export class WebBuildSettings extends Atomic.RefCounted {
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+
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+ appName: string;
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+ packageName: string;
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+ companyName: string;
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+ productName: string;
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+
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+ constructor();
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+
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+ getAppName(): string;
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+ getPackageName(): string;
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+ getCompanyName(): string;
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+ getProductName(): string;
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+ setAppName(name: string): void;
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+ setPackageName(packageName: string): void;
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+ setCompanyName(companyName: string): void;
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+ setProductName(productName: string): void;
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+
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+ }
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+
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+ export class WindowsBuildSettings extends Atomic.RefCounted {
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+
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+ appName: string;
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+ packageName: string;
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+ companyName: string;
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+ productName: string;
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+
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+ constructor();
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+
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+ getAppName(): string;
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+ getPackageName(): string;
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+ getCompanyName(): string;
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+ getProductName(): string;
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+ setAppName(name: string): void;
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+ setPackageName(packageName: string): void;
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+ setCompanyName(companyName: string): void;
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+ setProductName(productName: string): void;
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+
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+ }
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+
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+ export class AndroidBuildSettings extends Atomic.RefCounted {
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+
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+ appName: string;
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+ packageName: string;
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+ companyName: string;
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+ productName: string;
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+ sDKVersion: string;
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+ minSDKVersion: string;
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+ activityName: string;
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+
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+ constructor();
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+
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+ getAppName(): string;
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+ getPackageName(): string;
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+ getCompanyName(): string;
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+ getProductName(): string;
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+ getSDKVersion(): string;
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+ getMinSDKVersion(): string;
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+ getActivityName(): string;
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+ setAppName(name: string): void;
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+ setPackageName(packageName: string): void;
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+ setCompanyName(companyName: string): void;
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+ setProductName(productName: string): void;
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+ setSDKVersion(value: string): void;
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+ setMinSDKVersion(value: string): void;
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+ setActivityName(value: string): void;
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+
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+ }
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+
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+ export class IOSBuildSettings extends Atomic.RefCounted {
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+
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+ appName: string;
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+ packageName: string;
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+ companyName: string;
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+ productName: string;
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+ provisionFile: string;
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+ appIDPrefix: string;
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+
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+ constructor();
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+
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+ getAppName(): string;
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+ getPackageName(): string;
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+ getCompanyName(): string;
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+ getProductName(): string;
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+ getProvisionFile(): string;
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+ getAppIDPrefix(): string;
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+ setAppName(name: string): void;
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+ setPackageName(packageName: string): void;
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+ setCompanyName(companyName: string): void;
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+ setProductName(productName: string): void;
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+ setProvisionFile(value: string): void;
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+ setAppIDPrefix(value: string): void;
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+
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+ }
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+
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+ export class ProjectBuildSettings extends Atomic.AObject {
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+
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+ macBuildSettings: MacBuildSettings;
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+ windowsBuildSettings: WindowsBuildSettings;
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+ webBuildSettings: WebBuildSettings;
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+ androidBuildSettings: AndroidBuildSettings;
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+ iOSBuildSettings: IOSBuildSettings;
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+
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+ // Construct.
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+ constructor();
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+
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+ getMacBuildSettings(): MacBuildSettings;
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+ getWindowsBuildSettings(): WindowsBuildSettings;
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+ getWebBuildSettings(): WebBuildSettings;
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+ getAndroidBuildSettings(): AndroidBuildSettings;
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+ getIOSBuildSettings(): IOSBuildSettings;
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+ load(path: string): boolean;
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+ save(path: string): void;
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+
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+ }
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+
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+ export class ProjectFile extends Atomic.AObject {
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+
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+ // Construct.
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+ constructor();
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+
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+ save(project: Project): void;
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+ load(project: Project): boolean;
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+ writeNewProject(fullpath: string): void;
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+
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+ }
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+
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+ export class ProjectUserPrefs extends Atomic.AObject {
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+
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+ defaultPlatform: PlatformID;
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+ lastBuildPath: string;
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+ snapTranslationX: number;
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+ snapTranslationY: number;
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+ snapTranslationZ: number;
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+ snapRotation: number;
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+ snapScale: number;
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+
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+ // Construct.
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+ constructor();
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+
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+ getDefaultPlatform(): PlatformID;
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+ getLastBuildPath(): string;
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+ setLastBuildPath(path: string): void;
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+ getSnapTranslationX(): number;
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+ getSnapTranslationY(): number;
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+ getSnapTranslationZ(): number;
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+ getSnapRotation(): number;
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+ getSnapScale(): number;
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+ setSnapTranslationX(value: number): void;
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+ setSnapTranslationY(value: number): void;
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+ setSnapTranslationZ(value: number): void;
|
|
|
|
|
+ setSnapRotation(value: number): void;
|
|
|
|
|
+ setSnapScale(value: number): void;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class Platform extends Atomic.AObject {
|
|
|
|
|
+
|
|
|
|
|
+ license: boolean;
|
|
|
|
|
+ name: string;
|
|
|
|
|
+ platformID: PlatformID;
|
|
|
|
|
+
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ getLicense(): boolean;
|
|
|
|
|
+ getName(): string;
|
|
|
|
|
+ getPlatformID(): PlatformID;
|
|
|
|
|
+ newBuild(project: Project): BuildBase;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class PlatformAndroid extends Platform {
|
|
|
|
|
+
|
|
|
|
|
+ license: boolean;
|
|
|
|
|
+ name: string;
|
|
|
|
|
+ platformID: PlatformID;
|
|
|
|
|
+ androidCommand: string;
|
|
|
|
|
+ aDBCommand: string;
|
|
|
|
|
+ androidTargets: string[];
|
|
|
|
|
+
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ getLicense(): boolean;
|
|
|
|
|
+ getName(): string;
|
|
|
|
|
+ getPlatformID(): PlatformID;
|
|
|
|
|
+ getAndroidCommand(): string;
|
|
|
|
|
+ getADBCommand(): string;
|
|
|
|
|
+ refreshAndroidTargets(): void;
|
|
|
|
|
+ getAndroidTargets(): string[];
|
|
|
|
|
+ newBuild(project: Project): BuildBase;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class PlatformIOS extends Platform {
|
|
|
|
|
+
|
|
|
|
|
+ name: string;
|
|
|
|
|
+ platformID: PlatformID;
|
|
|
|
|
+ license: boolean;
|
|
|
|
|
+
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ getName(): string;
|
|
|
|
|
+ getPlatformID(): PlatformID;
|
|
|
|
|
+ newBuild(project: Project): BuildBase;
|
|
|
|
|
+ parseProvisionAppIdentifierPrefix(provisionFile: string): string;
|
|
|
|
|
+ getLicense(): boolean;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class PlatformMac extends Platform {
|
|
|
|
|
+
|
|
|
|
|
+ name: string;
|
|
|
|
|
+ platformID: PlatformID;
|
|
|
|
|
+ license: boolean;
|
|
|
|
|
+
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ getName(): string;
|
|
|
|
|
+ getPlatformID(): PlatformID;
|
|
|
|
|
+ newBuild(project: Project): BuildBase;
|
|
|
|
|
+ getLicense(): boolean;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class PlatformWeb extends Platform {
|
|
|
|
|
+
|
|
|
|
|
+ name: string;
|
|
|
|
|
+ platformID: PlatformID;
|
|
|
|
|
+ license: boolean;
|
|
|
|
|
+
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ getName(): string;
|
|
|
|
|
+ getPlatformID(): PlatformID;
|
|
|
|
|
+ newBuild(project: Project): BuildBase;
|
|
|
|
|
+ getLicense(): boolean;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class PlatformWindows extends Platform {
|
|
|
|
|
+
|
|
|
|
|
+ name: string;
|
|
|
|
|
+ platformID: PlatformID;
|
|
|
|
|
+ license: boolean;
|
|
|
|
|
+
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ getName(): string;
|
|
|
|
|
+ getPlatformID(): PlatformID;
|
|
|
|
|
+ newBuild(project: Project): BuildBase;
|
|
|
|
|
+ getLicense(): boolean;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class Command extends Atomic.AObject {
|
|
|
|
|
+
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ parse(command: string): boolean;
|
|
|
|
|
+ run(): void;
|
|
|
|
|
+ finished(): void;
|
|
|
|
|
+ error(errorMsg: string): void;
|
|
|
|
|
+ cancel(): void;
|
|
|
|
|
+ requiresProjectLoad(): boolean;
|
|
|
|
|
+ requiresLicenseValidation(): boolean;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class PlayCmd extends Command {
|
|
|
|
|
+
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ run(): void;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class OpenAssetImporter extends Atomic.AObject {
|
|
|
|
|
+
|
|
|
|
|
+ errorMessage: string;
|
|
|
|
|
+ importNode: Atomic.Node;
|
|
|
|
|
+ startTime: number;
|
|
|
|
|
+ endTime: number;
|
|
|
|
|
+ scale: number;
|
|
|
|
|
+ exportAnimations: boolean;
|
|
|
|
|
+ verboseLog: boolean;
|
|
|
|
|
+
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ load(assetPath: string): boolean;
|
|
|
|
|
+ getErrorMessage(): string;
|
|
|
|
|
+ exportModel(outName: string, animName?: string, animationOnly?: boolean): boolean;
|
|
|
|
|
+ setImportNode(node: Atomic.Node): void;
|
|
|
|
|
+ setStartTime(startTime: number): void;
|
|
|
|
|
+ setEndTime(endTime: number): void;
|
|
|
|
|
+ setScale(scale: number): void;
|
|
|
|
|
+ setExportAnimations(exportAnimations: boolean): void;
|
|
|
|
|
+ setVerboseLog(verboseLog: boolean): void;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class Asset extends Atomic.AObject {
|
|
|
|
|
+
|
|
|
|
|
+ guid: string;
|
|
|
|
|
+ name: string;
|
|
|
|
|
+ path: string;
|
|
|
|
|
+ extension: string;
|
|
|
|
|
+ relativePath: string;
|
|
|
|
|
+ cachePath: string;
|
|
|
|
|
+ importerType: string;
|
|
|
|
|
+ importerTypeName: string;
|
|
|
|
|
+ importer: AssetImporter;
|
|
|
|
|
+ parent: Asset;
|
|
|
|
|
+ dirty: boolean;
|
|
|
|
|
+ fileTimestamp: number;
|
|
|
|
|
+ dotAssetFilename: string;
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ import(): boolean;
|
|
|
|
|
+ preload(): boolean;
|
|
|
|
|
+ setPath(path: string): boolean;
|
|
|
|
|
+ getGUID(): string;
|
|
|
|
|
+ getName(): string;
|
|
|
|
|
+ getPath(): string;
|
|
|
|
|
+ getExtension(): string;
|
|
|
|
|
+ // Get the path relative to project
|
|
|
|
|
+ getRelativePath(): string;
|
|
|
|
|
+ getCachePath(): string;
|
|
|
|
|
+ getResource(typeName?: string): Atomic.Resource;
|
|
|
|
|
+ getImporterType(): string;
|
|
|
|
|
+ getImporterTypeName(): string;
|
|
|
|
|
+ getImporter(): AssetImporter;
|
|
|
|
|
+ postImportError(message: string): void;
|
|
|
|
|
+ getParent(): Asset;
|
|
|
|
|
+ setDirty(dirty: boolean): void;
|
|
|
|
|
+ isDirty(): boolean;
|
|
|
|
|
+ // Get the last timestamp as seen by the AssetDatabase
|
|
|
|
|
+ getFileTimestamp(): number;
|
|
|
|
|
+ // Sets the time stamp to the asset files current time
|
|
|
|
|
+ updateFileTimestamp(): void;
|
|
|
|
|
+ getDotAssetFilename(): string;
|
|
|
|
|
+ // Rename the asset, which depending on the asset type may be nontrivial
|
|
|
|
|
+ rename(newName: string): boolean;
|
|
|
|
|
+ // Move the asset, which depending on the asset type may be nontrivial
|
|
|
|
|
+ move(newPath: string): boolean;
|
|
|
|
|
+ isFolder(): boolean;
|
|
|
|
|
+ load(): boolean;
|
|
|
|
|
+ save(): boolean;
|
|
|
|
|
+ // Instantiate a node from the asset
|
|
|
|
|
+ instantiateNode(parent: Atomic.Node, name: string): Atomic.Node;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class AssetDatabase extends Atomic.AObject {
|
|
|
|
|
+
|
|
|
|
|
+ cachePath: string;
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ getAssetByGUID(guid: string): Asset;
|
|
|
|
|
+ getAssetByPath(path: string): Asset;
|
|
|
|
|
+ getAssetByCachePath(cachePath: string): Asset;
|
|
|
|
|
+ generateAssetGUID(): string;
|
|
|
|
|
+ registerGUID(guid: string): void;
|
|
|
|
|
+ getCachePath(): string;
|
|
|
|
|
+ deleteAsset(asset: Asset): void;
|
|
|
|
|
+ scan(): void;
|
|
|
|
|
+ getResourceImporterName(resourceTypeName: string): string;
|
|
|
|
|
+ getDotAssetFilename(path: string): string;
|
|
|
|
|
+ getFolderAssets(folder:string):ToolCore.Asset[];
|
|
|
|
|
+ getAssetsByImporterType(importerType:string, resourceType:string):ToolCore.Asset[];
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class AssetImporter extends Atomic.AObject {
|
|
|
|
|
+
|
|
|
|
|
+ asset: Asset;
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor(asset: Asset);
|
|
|
|
|
+
|
|
|
|
|
+ setDefaults(): void;
|
|
|
|
|
+ preload(): boolean;
|
|
|
|
|
+ getAsset(): Asset;
|
|
|
|
|
+ getResource(typeName?: string): Atomic.Resource;
|
|
|
|
|
+ requiresCacheFile(): boolean;
|
|
|
|
|
+ // Instantiate a node from the asset
|
|
|
|
|
+ instantiateNode(parent: Atomic.Node, name: string): Atomic.Node;
|
|
|
|
|
+ rename(newName: string): boolean;
|
|
|
|
|
+ move(newPath: string): boolean;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class AudioImporter extends AssetImporter {
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor(asset: Asset);
|
|
|
|
|
+
|
|
|
|
|
+ setDefaults(): void;
|
|
|
|
|
+ getResource(typeName?: string): Atomic.Resource;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class JavascriptImporter extends AssetImporter {
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor(asset: Asset);
|
|
|
|
|
+
|
|
|
|
|
+ setDefaults(): void;
|
|
|
|
|
+ isComponentFile(): boolean;
|
|
|
|
|
+ getResource(typeName?: string): Atomic.Resource;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class JSONImporter extends AssetImporter {
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor(asset: Asset);
|
|
|
|
|
+
|
|
|
|
|
+ setDefaults(): void;
|
|
|
|
|
+ getResource(typeName?: string): Atomic.Resource;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class MaterialImporter extends AssetImporter {
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor(asset: Asset);
|
|
|
|
|
+
|
|
|
|
|
+ setDefaults(): void;
|
|
|
|
|
+ saveMaterial(): void;
|
|
|
|
|
+ getResource(typeName?: string): Atomic.Resource;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class AnimationImportInfo extends Atomic.AObject {
|
|
|
|
|
+
|
|
|
|
|
+ name: string;
|
|
|
|
|
+ startTime: number;
|
|
|
|
|
+ endTime: number;
|
|
|
|
|
+
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ getName(): string;
|
|
|
|
|
+ getStartTime(): number;
|
|
|
|
|
+ getEndTime(): number;
|
|
|
|
|
+ setName(name: string): void;
|
|
|
|
|
+ setStartTime(time: number): void;
|
|
|
|
|
+ setEndTime(time: number): void;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class ModelImporter extends AssetImporter {
|
|
|
|
|
+
|
|
|
|
|
+ scale: number;
|
|
|
|
|
+ importAnimations: boolean;
|
|
|
|
|
+ animationCount: number;
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor(asset: Asset);
|
|
|
|
|
+
|
|
|
|
|
+ setDefaults(): void;
|
|
|
|
|
+ getScale(): number;
|
|
|
|
|
+ setScale(scale: number): void;
|
|
|
|
|
+ getImportAnimations(): boolean;
|
|
|
|
|
+ setImportAnimations(importAnimations: boolean): void;
|
|
|
|
|
+ getAnimationCount(): number;
|
|
|
|
|
+ setAnimationCount(count: number): void;
|
|
|
|
|
+ getResource(typeName?: string): Atomic.Resource;
|
|
|
|
|
+ getAnimationInfo(index: number): AnimationImportInfo;
|
|
|
|
|
+ // Instantiate a node from the asset
|
|
|
|
|
+ instantiateNode(parent: Atomic.Node, name: string): Atomic.Node;
|
|
|
|
|
+ getAnimations():Atomic.Animation[];
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class NETAssemblyImporter extends AssetImporter {
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor(asset: Asset);
|
|
|
|
|
+
|
|
|
|
|
+ setDefaults(): void;
|
|
|
|
|
+ getResource(typeName?: string): Atomic.Resource;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class PEXImporter extends AssetImporter {
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor(asset: Asset);
|
|
|
|
|
+
|
|
|
|
|
+ setDefaults(): void;
|
|
|
|
|
+ getResource(typeName: string): Atomic.Resource;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class PrefabImporter extends AssetImporter {
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor(asset: Asset);
|
|
|
|
|
+
|
|
|
|
|
+ setDefaults(): void;
|
|
|
|
|
+ preload(): boolean;
|
|
|
|
|
+ // Instantiate a node from the asset
|
|
|
|
|
+ instantiateNode(parent: Atomic.Node, name: string): Atomic.Node;
|
|
|
|
|
+
|
|
|
|
|
+ }
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+
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+ export class SpriterImporter extends AssetImporter {
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+
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+ // Construct.
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+ constructor(asset: Asset);
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+
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|
+ setDefaults(): void;
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+ getResource(typeName?: string): Atomic.Resource;
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+ instantiateNode(parent: Atomic.Node, name: string): Atomic.Node;
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+
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+ }
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+
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+ export class TextureImporter extends AssetImporter {
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+
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+ // Construct.
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+ constructor(asset: Asset);
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+
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+ setDefaults(): void;
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+ getResource(typeName?: string): Atomic.Resource;
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+ instantiateNode(parent: Atomic.Node, name: string): Atomic.Node;
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+
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+ }
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+
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+ export class LicenseSystem extends Atomic.AObject {
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+
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+ sourceBuild: boolean;
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+ licenseWindows: boolean;
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+ licenseMac: boolean;
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|
+ licenseAndroid: boolean;
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+ licenseIOS: boolean;
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+ licenseHTML5: boolean;
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+ licenseModule3D: boolean;
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|
+ key: string;
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|
|
+ email: string;
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+
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|
|
+ // Construct.
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|
|
+ constructor();
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|
|
+
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|
|
+ initialize(): void;
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|
|
+ getSourceBuild(): boolean;
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|
|
+ getLicenseWindows(): boolean;
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|
|
+ getLicenseMac(): boolean;
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|
|
|
+ getLicenseAndroid(): boolean;
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|
|
|
+ getLicenseIOS(): boolean;
|
|
|
|
|
+ getLicenseHTML5(): boolean;
|
|
|
|
|
+ getLicenseModule3D(): boolean;
|
|
|
|
|
+ // Returns whether there are any platform licenses available
|
|
|
|
|
+ isStandardLicense(): boolean;
|
|
|
|
|
+ // Returns true if request to deactivate is made
|
|
|
|
|
+ deactivate(): boolean;
|
|
|
|
|
+ resetLicense(): void;
|
|
|
|
|
+ loadLicense(): boolean;
|
|
|
|
|
+ // Basic key validation
|
|
|
|
|
+ validateKey(key: string): boolean;
|
|
|
|
|
+ // Activate on server
|
|
|
|
|
+ requestServerActivation(key: string): void;
|
|
|
|
|
+ getKey(): string;
|
|
|
|
|
+ generateMachineID(): string;
|
|
|
|
|
+ getEmail(): string;
|
|
|
|
|
+ licenseAgreementConfirmed(): void;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class BuildAndroid extends BuildBase {
|
|
|
|
|
+
|
|
|
|
|
+ buildSubfolder: string;
|
|
|
|
|
+
|
|
|
|
|
+ constructor(project: Project);
|
|
|
|
|
+
|
|
|
|
|
+ build(buildPath: string): void;
|
|
|
|
|
+ getBuildSubfolder(): string;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class BuildBase extends Atomic.AObject {
|
|
|
|
|
+
|
|
|
|
|
+ buildSubfolder: string;
|
|
|
|
|
+
|
|
|
|
|
+ constructor(project: Project, platform: PlatformID);
|
|
|
|
|
+
|
|
|
|
|
+ build(buildPath: string): void;
|
|
|
|
|
+ useResourcePackager(): boolean;
|
|
|
|
|
+ getBuildSubfolder(): string;
|
|
|
|
|
+ addResourceDir(dir: string): void;
|
|
|
|
|
+ buildLog(message: string, sendEvent?: boolean): void;
|
|
|
|
|
+ buildWarn(warning: string, sendEvent?: boolean): void;
|
|
|
|
|
+ buildError(error: string, sendEvent?: boolean): void;
|
|
|
|
|
+ // Fail the current build
|
|
|
|
|
+ failBuild(message: string): void;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class BuildIOS extends BuildBase {
|
|
|
|
|
+
|
|
|
|
|
+ buildSubfolder: string;
|
|
|
|
|
+
|
|
|
|
|
+ constructor(project: Project);
|
|
|
|
|
+
|
|
|
|
|
+ getBuildSubfolder(): string;
|
|
|
|
|
+ build(buildPath: string): void;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class BuildMac extends BuildBase {
|
|
|
|
|
+
|
|
|
|
|
+ buildSubfolder: string;
|
|
|
|
|
+
|
|
|
|
|
+ constructor(project: Project);
|
|
|
|
|
+
|
|
|
|
|
+ getBuildSubfolder(): string;
|
|
|
|
|
+ build(buildPath: string): void;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class BuildSystem extends Atomic.AObject {
|
|
|
|
|
+
|
|
|
|
|
+ buildPath: string;
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ setBuildPath(path: string): void;
|
|
|
|
|
+ getBuildPath(): string;
|
|
|
|
|
+ queueBuild(buildBase: BuildBase): void;
|
|
|
|
|
+ startNextBuild(): boolean;
|
|
|
|
|
+ buildComplete(platform: PlatformID, buildFolder: string, success?: boolean, buildMessage?: string): void;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class BuildWeb extends BuildBase {
|
|
|
|
|
+
|
|
|
|
|
+ buildSubfolder: string;
|
|
|
|
|
+
|
|
|
|
|
+ constructor(project: Project);
|
|
|
|
|
+
|
|
|
|
|
+ build(buildPath: string): void;
|
|
|
|
|
+ getBuildSubfolder(): string;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class BuildWindows extends BuildBase {
|
|
|
|
|
+
|
|
|
|
|
+ buildSubfolder: string;
|
|
|
|
|
+
|
|
|
|
|
+ constructor(project: Project);
|
|
|
|
|
+
|
|
|
|
|
+ getBuildSubfolder(): string;
|
|
|
|
|
+ build(buildPath: string): void;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class Subprocess extends Atomic.AObject {
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ export class SubprocessSystem extends Atomic.AObject {
|
|
|
|
|
+
|
|
|
|
|
+ // Construct.
|
|
|
|
|
+ constructor();
|
|
|
|
|
+
|
|
|
|
|
+ launch(command: string, args: string[], initialDirectory: string): Subprocess;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+}
|