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@@ -11,9 +11,6 @@ self.init = function(level) {
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self.tileMap.setTmxFile(self.tmxFile);
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self.tileMap.setTmxFile(self.tmxFile);
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self.levelParser = new LevelParser(self.tileMap);
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self.levelParser = new LevelParser(self.tileMap);
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- var backgroundNode = scene.createChild("Background");
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- backgroundNode.createJSComponent("Background");
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-
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}
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}
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function spawnPlayer() {
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function spawnPlayer() {
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@@ -23,7 +20,11 @@ function spawnPlayer() {
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self.playerNode = node.createChild("PlayerNode");
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self.playerNode = node.createChild("PlayerNode");
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self.player = self.playerNode.createJSComponent("Player");
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self.player = self.playerNode.createJSComponent("Player");
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self.player.init(position);
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self.player.init(position);
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-
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+
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+ // Create the background after the player as it's position is updated
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+ // after the player in post update
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+ var backgroundNode = scene.createChild("Background");
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+ backgroundNode.createJSComponent("Background");
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}
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}
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function createEntities() {
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function createEntities() {
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