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FixedUpdate -> PhysicsPreStep

Josh Engebretson 9 years ago
parent
commit
8fe4da0fd2
1 changed files with 1 additions and 1 deletions
  1. 1 1
      AtomicMutant/CSharp/Resources/Components/Character.cs

+ 1 - 1
AtomicMutant/CSharp/Resources/Components/Character.cs

@@ -9,7 +9,7 @@ public class Character : CSComponent
         SubscribeToEvent("NodeCollision", HandleNodeCollision);
     }
 
-    void FixedUpdate(float timeStep)
+    void PhysicsPreStep(float timeStep)
     {
 
         /// TODO: Could cache the components for faster access instead of finding them each frame