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@@ -1,87 +0,0 @@
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-using AtomicEngine;
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-
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-public class Program
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-{
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- public static void Main(string[] args)
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- {
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- Application.Run<HelloTriangle>(args);
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- }
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-}
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-
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-public class HelloTriangle : AppDelegate
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-{
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- // Scene reference kept here so it won't be collected by the GC
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- Scene scene;
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- Camera camera;
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- Graphics graphics;
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- Viewport viewport;
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-
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- VertexBuffer vertexBuffer;
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- ShaderVariation pixelShader;
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- ShaderVariation vertexShader;
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-
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- public override void Start()
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- {
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- Renderer renderer = AtomicNET.GetSubsystem<Renderer>();
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- graphics = AtomicNET.GetSubsystem<Graphics>();
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- viewport = renderer.GetViewport(0);
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-
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- scene = new Scene();
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- scene.CreateComponent<Octree>();
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- viewport.Scene = scene;
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-
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- camera = scene.CreateChild("Camera").CreateComponent<Camera>();
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- camera.Node.Position = new Vector3(0.5f, 0.5f, 0.0f);
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- camera.Orthographic = true;
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- camera.OrthoSize = 1.5f;
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- viewport.Camera = camera;
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-
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- // We create a XML from string so this code is fully self-contained
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- XMLFile xml = new XMLFile();
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- xml.FromString("<renderpath><command type=\"sendevent\"/></renderpath>");
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-
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- RenderPath renderpath = new RenderPath();
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- renderpath.Append(xml);
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- viewport.SetRenderPath(renderpath);
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- SubscribeToEvent("RenderPathEvent", (u, e) => { Render(); });
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-
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- pixelShader = graphics.GetShader(ShaderType.PS, "Basic", "VERTEXCOLOR");
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- vertexShader = graphics.GetShader(ShaderType.VS, "Basic", "VERTEXCOLOR");
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- graphics.SetShaders(vertexShader, pixelShader);
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- graphics.SetShaderParameter(ShaderParams.VSP_MODEL, Matrix3x4.IDENTITY);
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- graphics.SetShaderParameter(ShaderParams.PSP_MATDIFFCOLOR, Color.White);
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- graphics.SetCullMode(CullMode.CULL_NONE);
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-
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- vertexBuffer = new VertexBuffer();
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- vertexBuffer.SetSize(3, Constants.MASK_POSITION | Constants.MASK_COLOR, true);
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- }
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-
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- unsafe void Render()
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- {
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- System.IntPtr vertexData = vertexBuffer.Lock(0, 3, true);
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- {
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- float* vout = (float*)vertexData;
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-
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- *vout++ = 0;
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- *vout++ = 0;
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- *vout++ = 0;
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- *(uint*)vout++ = 0xFFFF0000;
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-
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- *vout++ = 1;
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- *vout++ = 0;
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- *vout++ = 0;
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- *(uint*)vout++ = 0xFF00FF00;
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-
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- *vout++ = 0.5f;
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- *vout++ = 1;
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- *vout++ = 0;
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- *(uint*)vout++ = 0xFF0000FF;
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- }
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- vertexBuffer.Unlock();
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-
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- graphics.Clear(0x1, Color.White);
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- viewport.View.SetCameraShaderParameters(camera);
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- graphics.SetVertexBuffer(vertexBuffer);
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- graphics.Draw(PrimitiveType.TRIANGLE_LIST, 0, 3);
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- }
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-}
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