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@@ -8,8 +8,9 @@ public class PhysicsSpawner : CSComponent
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viewport = AtomicNET.GetSubsystem<Renderer>().GetViewport(0);
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- boxSprite = AtomicNET.Cache.GetResource<Sprite2D>("Sprites/Box.png");
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- ballSprite = AtomicNET.Cache.GetResource<Sprite2D>("Sprites/Ball.png");
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+ var cache = GetSubsystem<ResourceCache>();
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+ boxSprite = cache.GetResource<Sprite2D>("Sprites/Box.png");
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+ ballSprite = cache.GetResource<Sprite2D>("Sprites/Ball.png");
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var ground = Scene.CreateChild("Ground");
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@@ -24,7 +25,7 @@ public class PhysicsSpawner : CSComponent
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// Set box size
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groundShape.Size = new Vector2(0.32f, 0.32f);
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// Set friction
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- groundShape.Friction = 0.5f;
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+ groundShape.Friction = 0.5f;
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}
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@@ -115,5 +116,3 @@ public class PhysicsSpawner : CSComponent
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uint spawnCount = 0;
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}
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-
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-
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