Browse Source

Adding WaterShip

Josh Engebretson 10 years ago
parent
commit
a5b422676a
75 changed files with 497 additions and 0 deletions
  1. 1 0
      WaterShip/.gitignore
  2. 5 0
      WaterShip/Resources.asset
  3. 5 0
      WaterShip/Resources/Components.asset
  4. 28 0
      WaterShip/Resources/Components/ProcSky.js
  5. 7 0
      WaterShip/Resources/Components/ProcSky.js.asset
  6. 16 0
      WaterShip/Resources/Components/Spinner.js
  7. 7 0
      WaterShip/Resources/Components/Spinner.js.asset
  8. 5 0
      WaterShip/Resources/Models.asset
  9. BIN
      WaterShip/Resources/Models/Chest.fbx
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      WaterShip/Resources/Models/Chest.fbx.asset
  11. BIN
      WaterShip/Resources/Models/Ground.fbx
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      WaterShip/Resources/Models/Ground.fbx.asset
  13. 5 0
      WaterShip/Resources/Models/Materials.asset
  14. 16 0
      WaterShip/Resources/Models/Materials/DefaultMaterial.material
  15. 5 0
      WaterShip/Resources/Models/Materials/DefaultMaterial.material.asset
  16. 16 0
      WaterShip/Resources/Models/Materials/Planks.material
  17. 5 0
      WaterShip/Resources/Models/Materials/Planks.material.asset
  18. 16 0
      WaterShip/Resources/Models/Materials/Ship.material
  19. 5 0
      WaterShip/Resources/Models/Materials/Ship.material.asset
  20. 5 0
      WaterShip/Resources/Models/Materials/Skybox.material
  21. 5 0
      WaterShip/Resources/Models/Materials/Skybox.material.asset
  22. 9 0
      WaterShip/Resources/Models/Materials/Terrain.material
  23. 5 0
      WaterShip/Resources/Models/Materials/Terrain.material.asset
  24. 11 0
      WaterShip/Resources/Models/Materials/Water.material
  25. 5 0
      WaterShip/Resources/Models/Materials/Water.material.asset
  26. BIN
      WaterShip/Resources/Models/Plane.blend
  27. 9 0
      WaterShip/Resources/Models/Plane.blend.asset
  28. BIN
      WaterShip/Resources/Models/VikingShip.fbx
  29. 9 0
      WaterShip/Resources/Models/VikingShip.fbx.asset
  30. 5 0
      WaterShip/Resources/README.asset
  31. 15 0
      WaterShip/Resources/README/README_SKYBOX.TXT
  32. 5 0
      WaterShip/Resources/README/README_SKYBOX.TXT.asset
  33. 5 0
      WaterShip/Resources/Scenes.asset
  34. 118 0
      WaterShip/Resources/Scenes/Scene.scene
  35. 5 0
      WaterShip/Resources/Scenes/Scene.scene.asset
  36. 5 0
      WaterShip/Resources/Scripts.asset
  37. 10 0
      WaterShip/Resources/Scripts/main.js
  38. 7 0
      WaterShip/Resources/Scripts/main.js.asset
  39. 5 0
      WaterShip/Resources/Textures.asset
  40. BIN
      WaterShip/Resources/Textures/Chest.png
  41. 5 0
      WaterShip/Resources/Textures/Chest.png.asset
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      WaterShip/Resources/Textures/Ground_Texture03.jpg
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      WaterShip/Resources/Textures/Ground_Texture03.jpg.asset
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      WaterShip/Resources/Textures/Ground_Texture06.jpg
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      WaterShip/Resources/Textures/Ground_Texture06.jpg.asset
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      WaterShip/Resources/Textures/Ground_Texture07.jpg
  47. 5 0
      WaterShip/Resources/Textures/Ground_Texture07.jpg.asset
  48. BIN
      WaterShip/Resources/Textures/HeightMap.png
  49. 5 0
      WaterShip/Resources/Textures/HeightMap.png.asset
  50. BIN
      WaterShip/Resources/Textures/Oars.png
  51. 5 0
      WaterShip/Resources/Textures/Oars.png.asset
  52. BIN
      WaterShip/Resources/Textures/Ship.png
  53. 5 0
      WaterShip/Resources/Textures/Ship.png.asset
  54. 14 0
      WaterShip/Resources/Textures/Skybox.xml
  55. BIN
      WaterShip/Resources/Textures/TerrainDetail1.dds
  56. 5 0
      WaterShip/Resources/Textures/TerrainDetail1.dds.asset
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      WaterShip/Resources/Textures/TerrainDetail2.dds
  58. 5 0
      WaterShip/Resources/Textures/TerrainDetail2.dds.asset
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      WaterShip/Resources/Textures/TerrainDetail3.dds
  60. 5 0
      WaterShip/Resources/Textures/TerrainDetail3.dds.asset
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      WaterShip/Resources/Textures/TerrainWeights.dds
  62. 5 0
      WaterShip/Resources/Textures/TerrainWeights.dds.asset
  63. BIN
      WaterShip/Resources/Textures/miramar_bk.jpg
  64. 5 0
      WaterShip/Resources/Textures/miramar_bk.jpg.asset
  65. BIN
      WaterShip/Resources/Textures/miramar_dn.jpg
  66. 5 0
      WaterShip/Resources/Textures/miramar_dn.jpg.asset
  67. BIN
      WaterShip/Resources/Textures/miramar_ft.jpg
  68. 5 0
      WaterShip/Resources/Textures/miramar_ft.jpg.asset
  69. BIN
      WaterShip/Resources/Textures/miramar_lf.jpg
  70. 5 0
      WaterShip/Resources/Textures/miramar_lf.jpg.asset
  71. BIN
      WaterShip/Resources/Textures/miramar_rt.jpg
  72. 5 0
      WaterShip/Resources/Textures/miramar_rt.jpg.asset
  73. BIN
      WaterShip/Resources/Textures/miramar_up.jpg
  74. 5 0
      WaterShip/Resources/Textures/miramar_up.jpg.asset
  75. 0 0
      WaterShip/WaterShip.atomic

+ 1 - 0
WaterShip/.gitignore

@@ -0,0 +1 @@
+Cache/*

+ 5 - 0
WaterShip/Resources.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "449bc7337b4c849ef18a156138fb6652",
+	"FolderImporter": {}
+}

+ 5 - 0
WaterShip/Resources/Components.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "b6ac20a90d2641a37980bb898d797f4d",
+	"FolderImporter": {}
+}

+ 28 - 0
WaterShip/Resources/Components/ProcSky.js

@@ -0,0 +1,28 @@
+
+"atomic component";
+
+var component = function (self) {
+    
+  var scene = self.node;
+  var time = 12;
+  
+  // create the procedural sky
+  var pnode = scene.createChild();
+  self.procSky = pnode.createComponent("ProcSky");
+  self.procSky.setDayTime(time);
+  
+
+  self.start = function() {
+
+  }
+
+  self.update = function(timeStep) {
+      
+      time += timeStep * .5;
+      self.procSky.setDayTime(time);
+
+  }
+
+}
+
+exports.component = component;

+ 7 - 0
WaterShip/Resources/Components/ProcSky.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "c28c33d6c0c6e4aa5661cb15bdb343e7",
+	"JavascriptImporter": {
+		"IsComponentFile": true
+	}
+}

+ 16 - 0
WaterShip/Resources/Components/Spinner.js

@@ -0,0 +1,16 @@
+
+"atomic component";
+
+var inspectorFields = {
+  speed: 1.0
+}
+
+exports.component = function(self) {
+
+  self.update = function(timeStep) {
+
+    self.node.yaw(timeStep * 75 * self.speed);
+
+  }
+
+}

+ 7 - 0
WaterShip/Resources/Components/Spinner.js.asset

@@ -0,0 +1,7 @@
+{
+	"version": 1,
+	"guid": "1b2b7198c3a4b7e8c28485de20c4f90b",
+	"JavascriptImporter": {
+		"IsComponentFile": true
+	}
+}

+ 5 - 0
WaterShip/Resources/Models.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "607222ffd428d745eb4fb51c7616a975",
+	"FolderImporter": {}
+}

BIN
WaterShip/Resources/Models/Chest.fbx


+ 9 - 0
WaterShip/Resources/Models/Chest.fbx.asset

@@ -0,0 +1,9 @@
+{
+	"version": 1,
+	"guid": "2788364e8ff6f81f4b566a9d58e3fb5b",
+	"ModelImporter": {
+		"scale": 0.01,
+		"importAnimations": false,
+		"animInfo": []
+	}
+}

BIN
WaterShip/Resources/Models/Ground.fbx


+ 9 - 0
WaterShip/Resources/Models/Ground.fbx.asset

@@ -0,0 +1,9 @@
+{
+	"version": 1,
+	"guid": "7f90de11374a8a65119227390e6c2d9d",
+	"ModelImporter": {
+		"scale": 1,
+		"importAnimations": false,
+		"animInfo": []
+	}
+}

+ 5 - 0
WaterShip/Resources/Models/Materials.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "c3e4aeac8ee3ef6c25f99342a302fe53",
+	"FolderImporter": {}
+}

+ 16 - 0
WaterShip/Resources/Models/Materials/DefaultMaterial.material

@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<material>
+	<technique name="Techniques/Diff.xml" quality="0" loddistance="0" />
+	<texture unit="diffuse" name="Textures/Chest.png" />
+	<parameter name="UOffset" value="1 0 0 0" />
+	<parameter name="VOffset" value="0 1 0 0" />
+	<parameter name="MatDiffColor" value="0.8 0.8 0.8 1" />
+	<parameter name="MatEmissiveColor" value="0 0 0 1" />
+	<parameter name="MatEnvMapColor" value="1 1 1" />
+	<parameter name="MatSpecColor" value="0.5 0.5 0.5 16" />
+	<cull value="ccw" />
+	<shadowcull value="ccw" />
+	<fill value="solid" />
+	<depthbias constant="0" slopescaled="0" />
+	<renderorder value="128" />
+</material>

+ 5 - 0
WaterShip/Resources/Models/Materials/DefaultMaterial.material.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "4fe25ade86dedd420b16cde326ae39ea",
+	"MaterialImporter": {}
+}

+ 16 - 0
WaterShip/Resources/Models/Materials/Planks.material

@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<material>
+	<technique name="Techniques/Diff.xml" quality="0" loddistance="0" />
+	<texture unit="diffuse" name="Textures/Chest.png" />
+	<parameter name="UOffset" value="1 0 0 0" />
+	<parameter name="VOffset" value="0 1 0 0" />
+	<parameter name="MatDiffColor" value="0.64 0.64 0.64 1" />
+	<parameter name="MatEmissiveColor" value="0 0 0 1" />
+	<parameter name="MatEnvMapColor" value="1 1 1" />
+	<parameter name="MatSpecColor" value="0 0 0 9.60784" />
+	<cull value="ccw" />
+	<shadowcull value="ccw" />
+	<fill value="solid" />
+	<depthbias constant="0" slopescaled="0" />
+	<renderorder value="128" />
+</material>

+ 5 - 0
WaterShip/Resources/Models/Materials/Planks.material.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "2eacc44b4dfe3579e04cff1ca7559e64",
+	"MaterialImporter": {}
+}

+ 16 - 0
WaterShip/Resources/Models/Materials/Ship.material

@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<material>
+	<technique name="Techniques/Diff.xml" quality="0" loddistance="0" />
+	<texture unit="diffuse" name="Textures/Ship.png" />
+	<parameter name="UOffset" value="1 0 0 0" />
+	<parameter name="VOffset" value="0 1 0 0" />
+	<parameter name="MatDiffColor" value="0.64 0.64 0.64 1" />
+	<parameter name="MatEmissiveColor" value="0 0 0 1" />
+	<parameter name="MatEnvMapColor" value="1 1 1" />
+	<parameter name="MatSpecColor" value="0 0 0 9.60784" />
+	<cull value="ccw" />
+	<shadowcull value="ccw" />
+	<fill value="solid" />
+	<depthbias constant="0" slopescaled="0" />
+	<renderorder value="128" />
+</material>

+ 5 - 0
WaterShip/Resources/Models/Materials/Ship.material.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "7e40e0b907c5209ad11d1e32e996178a",
+	"MaterialImporter": {}
+}

+ 5 - 0
WaterShip/Resources/Models/Materials/Skybox.material

@@ -0,0 +1,5 @@
+<material>
+    <technique name="Techniques/DiffSkybox.xml" />
+    <texture unit="diffuse" name="Textures/Skybox.xml" />
+    <cull value="none" />
+</material>

+ 5 - 0
WaterShip/Resources/Models/Materials/Skybox.material.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "bfcd57efd8abc793ded3983ecbcfbafc",
+	"MaterialImporter": {}
+}

+ 9 - 0
WaterShip/Resources/Models/Materials/Terrain.material

@@ -0,0 +1,9 @@
+<material>
+    <technique name="Techniques/TerrainBlend.xml" />
+    <texture unit="0" name="Textures/TerrainWeights.dds" />
+    <texture unit="1" name="Textures/Ground_Texture03.jpg" />
+    <texture unit="2" name="Textures/Ground_Texture07.jpg" />
+    <texture unit="3" name="Textures/Ground_Texture06.jpg" />
+    <parameter name="MatSpecColor" value="0.5 0.5 0.5 16" />
+    <parameter name="DetailTiling" value="256 256" />
+</material>

+ 5 - 0
WaterShip/Resources/Models/Materials/Terrain.material.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "c93164ff88e7b9d77c45d1b8496b1ef3",
+	"MaterialImporter": {}
+}

+ 11 - 0
WaterShip/Resources/Models/Materials/Water.material

@@ -0,0 +1,11 @@
+<material>
+    <!-- The water example will assign the reflection texture to the diffuse unit -->
+    <!-- The engine will automatically assign the refraction (viewport) texture to the environment unit during refract pass -->
+    <technique name="Techniques/Water.xml" />
+    <texture unit="normal" name="Textures/WaterNoise.dds" />
+    <parameter name="NoiseSpeed" value="0.05 0.05" />
+    <parameter name="NoiseTiling" value="50" />
+    <parameter name="NoiseStrength" value="0.02" />
+    <parameter name="FresnelPower" value="8" />
+    <parameter name="WaterTint" value="0.8 0.8 1.0" />
+</material>

+ 5 - 0
WaterShip/Resources/Models/Materials/Water.material.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "46ff7200b3cab002a9590db90ed23d68",
+	"MaterialImporter": {}
+}

BIN
WaterShip/Resources/Models/Plane.blend


+ 9 - 0
WaterShip/Resources/Models/Plane.blend.asset

@@ -0,0 +1,9 @@
+{
+	"version": 1,
+	"guid": "cc5b03ad1e79b45455170bbcb820d071",
+	"ModelImporter": {
+		"scale": 1,
+		"importAnimations": false,
+		"animInfo": []
+	}
+}

BIN
WaterShip/Resources/Models/VikingShip.fbx


+ 9 - 0
WaterShip/Resources/Models/VikingShip.fbx.asset

@@ -0,0 +1,9 @@
+{
+	"version": 1,
+	"guid": "9b0777d996212288bc367276b1dd59c3",
+	"ModelImporter": {
+		"scale": 0.01,
+		"importAnimations": false,
+		"animInfo": []
+	}
+}

+ 5 - 0
WaterShip/Resources/README.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "26e41151b479fbd818b447e69d9e8b92",
+	"FolderImporter": {}
+}

+ 15 - 0
WaterShip/Resources/README/README_SKYBOX.TXT

@@ -0,0 +1,15 @@
+THIS SKY WAS UPDATED AT THE 27TH
+THE ORIG HAD SOME ERRORS
+
+MIRAMAR
+high res 1024^2 environment map
+ships as TGA.
+
+
+By Jockum Skoglund aka hipshot
[email protected]
+www.zfight.com
+Stockholm, 2005 08 25
+
+
+Modify however you like, just cred me for my work, maybe link to my page.

+ 5 - 0
WaterShip/Resources/README/README_SKYBOX.TXT.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "88593b9363aab4124a94b8699e2c648b",
+	"TextImporter": {}
+}

+ 5 - 0
WaterShip/Resources/Scenes.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "55f9c4e7504ca935d5de3558d40db869",
+	"FolderImporter": {}
+}

+ 118 - 0
WaterShip/Resources/Scenes/Scene.scene

@@ -0,0 +1,118 @@
+<?xml version="1.0"?>
+<scene id="1">
+	<attribute name="Name" value="" />
+	<attribute name="Time Scale" value="1" />
+	<attribute name="Smoothing Constant" value="50" />
+	<attribute name="Snap Threshold" value="5" />
+	<attribute name="Elapsed Time" value="0" />
+	<attribute name="Next Replicated Node ID" value="383" />
+	<attribute name="Next Replicated Component ID" value="1998" />
+	<attribute name="Next Local Node ID" value="16781056" />
+	<attribute name="Next Local Component ID" value="16779776" />
+	<attribute name="Variables" />
+	<attribute name="Variable Names" value="" />
+	<component type="PhysicsWorld" id="1" />
+	<component type="Octree" id="2" />
+	<component type="DebugRenderer" id="3" />
+	<node id="2">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Zone" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Zone" id="4">
+			<attribute name="Bounding Box Min" value="-10000 -10000 -10000" />
+			<attribute name="Bounding Box Max" value="10000 10000 10000" />
+			<attribute name="Ambient Color" value="0.4 0.4 0.4 1" />
+		</component>
+	</node>
+	<node id="361">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Camera" />
+		<attribute name="Position" value="-8.60408 5.09 -8.39861" />
+		<attribute name="Rotation" value="0.957227 -0.00569003 -0.289278 -0.00171949" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Camera" id="1973" />
+	</node>
+	<node id="365">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="VikingShip" />
+		<attribute name="Position" value="-14 3.6829 -0.0286303" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="StaticModel" id="1978">
+			<attribute name="Model" value="Model;9b0777d996212288bc367276b1dd59c3.mdl" />
+			<attribute name="Material" value="Material;Models/Materials/Ship.material;Models/Materials/Planks.material" />
+			<attribute name="Cast Shadows" value="true" />
+			<attribute name="Geometry Enabled">
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+			</attribute>
+		</component>
+	</node>
+	<node id="368">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Terrain" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Terrain" id="1982">
+			<attribute name="Height Map" value="Image;Textures/HeightMap.png" />
+			<attribute name="Material" value="Material;Models/Materials/Terrain.material" />
+			<attribute name="Vertex Spacing" value="2 0.5 2" />
+			<attribute name="Patch Size" value="64" />
+			<attribute name="Is Occluder" value="true" />
+		</component>
+	</node>
+	<node id="374">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Plane" />
+		<attribute name="Position" value="-18.8027 3.74318 -15.2774" />
+		<attribute name="Rotation" value="0.707107 0.707107 0 0" />
+		<attribute name="Scale" value="2048 2048 1" />
+		<attribute name="Variables" />
+		<component type="StaticModel" id="1988">
+			<attribute name="Model" value="Model;cc5b03ad1e79b45455170bbcb820d071.mdl" />
+			<attribute name="Material" value="Material;Models/Materials/Water.material" />
+			<attribute name="Geometry Enabled">
+				<variant type="Bool" value="true" />
+			</attribute>
+		</component>
+	</node>
+	<node id="380">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="GlobalLight" />
+		<attribute name="Position" value="-12.7231 6.44886 5.69883" />
+		<attribute name="Rotation" value="0.86779 0.320068 -0.380108 -0.00383381" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Light" id="1995">
+			<attribute name="Light Type" value="Directional" />
+			<attribute name="Cast Shadows" value="true" />
+			<attribute name="CSM Splits" value="10 20 50 0" />
+			<attribute name="View Size Quantize" value="1" />
+			<attribute name="View Size Minimum" value="5" />
+			<attribute name="Depth Constant Bias" value="0.00025" />
+			<attribute name="Depth Slope Bias" value="0.001" />
+		</component>
+	</node>
+	<node id="381">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Skybox" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Skybox" id="1996">
+			<attribute name="Model" value="Model;7f90de11374a8a65119227390e6c2d9d.mdl" />
+			<attribute name="Material" value="Material;Models/Materials/Skybox.material" />
+			<attribute name="Geometry Enabled">
+				<variant type="Bool" value="true" />
+			</attribute>
+		</component>
+	</node>
+</scene>

+ 5 - 0
WaterShip/Resources/Scenes/Scene.scene.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "d8575bc98c5ecd4ff81eb1b7fcd55a06",
+	"SceneImporter": {}
+}

+ 5 - 0
WaterShip/Resources/Scripts.asset

@@ -0,0 +1,5 @@
+{
+	"version": 1,
+	"guid": "991fe702821572aefdd819334467daa4",
+	"FolderImporter": {}
+}

+ 10 - 0
WaterShip/Resources/Scripts/main.js

@@ -0,0 +1,10 @@
+// This script is the main entry point of the game
+
+var scene = Atomic.player.loadScene("Scenes/Scene.scene");
+
+// called per frame, optional
+function update(timeStep) {
+
+}
+
+exports.update = update;

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+	"guid": "50ed4831ccb1cf45a45a52d90ac0217d",
+	"JavascriptImporter": {
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+	"FolderImporter": {}
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WaterShip/Resources/Textures/Skybox.xml

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+<cubemap>
+
+    <face name="miramar_ft.jpg" />
+    <face name="miramar_bk.jpg" />
+
+    <face name="miramar_up.jpg" />
+    <face name="miramar_dn.jpg" />
+
+
+
+    <face name="miramar_rt.jpg" />
+<face name="miramar_lf.jpg" />
+    <quality low="0" />
+</cubemap>

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+ 0 - 0
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