|
|
@@ -3,17 +3,17 @@
|
|
|
|
|
|
exports.component = function(self) {
|
|
|
|
|
|
-var game = Atomic.game;
|
|
|
-var node = self.node;
|
|
|
+ var game = Atomic.game;
|
|
|
+ var node = self.node;
|
|
|
|
|
|
-RoboMan = self;
|
|
|
+ RoboMan = self;
|
|
|
|
|
|
-var animCtrl = node.getComponent("AnimationController");
|
|
|
-var controller = node.createJSComponent("Components/AvatarController.js");
|
|
|
+ var animCtrl = node.getComponent("AnimationController");
|
|
|
+ var controller = node.createJSComponent("Components/AvatarController.js");
|
|
|
|
|
|
-var idle = true;
|
|
|
+ var idle = true;
|
|
|
|
|
|
-self.start = function() {
|
|
|
+ self.start = function() {
|
|
|
|
|
|
game.cameraNode.position = [0, 5.5, -10];
|
|
|
game.cameraNode.pitch(20);
|
|
|
@@ -21,26 +21,26 @@ self.start = function() {
|
|
|
|
|
|
node.yaw(180);
|
|
|
|
|
|
-}
|
|
|
+ }
|
|
|
|
|
|
-// we need an update or it doesn't run the start, fix in JSVM
|
|
|
-self.update = function(timeStep) {
|
|
|
+ // we need an update or it doesn't run the start, fix in JSVM
|
|
|
+ self.update = function(timeStep) {
|
|
|
|
|
|
- node.yaw(180);
|
|
|
+ node.yaw(180);
|
|
|
|
|
|
|
|
|
- if (idle != controller.idle) {
|
|
|
+ if (idle != controller.idle) {
|
|
|
|
|
|
idle = controller.idle;
|
|
|
|
|
|
if (idle)
|
|
|
- animCtrl.playExclusive("Idle", 0, true, 0.1);
|
|
|
+ animCtrl.playExclusive("Idle", 0, true, 0.1);
|
|
|
else
|
|
|
- animCtrl.playExclusive("Run", 0, true, 0.1);
|
|
|
+ animCtrl.playExclusive("Run", 0, true, 0.1);
|
|
|
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
-}
|
|
|
+ }
|
|
|
|
|
|
}
|