Bladeren bron

Initial Commit

Josh Engebretson 11 jaren geleden
commit
f722b25c4e

+ 0 - 0
PhysicsPlatformer/PhysicsPlatformer.atomic


+ 44 - 0
PhysicsPlatformer/Resources/PhysicsPlatformer.js

@@ -0,0 +1,44 @@
+cache = GetResourceCache();
+graphics = GetGraphics();
+renderer = GetRenderer();
+engine = GetEngine();
+input = GetInput();
+ui = GetUI();
+gameui = GetGameUI();
+
+var halfWidth = graphics.width * Atomic.PIXEL_SIZE * 0.5;
+var halfHeight = graphics.height * Atomic.PIXEL_SIZE * 0.5;
+var enableDebugHud = false;
+
+function Start() {
+
+    if (enableDebugHud) {
+        var uiStyle = cache.getResource("XMLFile", "UI/DefaultStyle.xml");
+        var debugHud = engine.createDebugHud();
+        debugHud.defaultStyle = uiStyle;
+        debugHud.toggleAll();        
+    }
+
+    CreateScene();
+}
+
+function Update() {
+
+}
+
+
+function CreateScene() {
+
+    scene = new Atomic.Scene();
+    scene.createComponent("Octree");
+
+    var cameraNode = scene.createChild("Camera");
+    cameraNode.position = [0.0, 0.0, -10.0];
+    var camera = cameraNode.createComponent("Camera");
+    camera.orthographic = true;
+    camera.orthoSize = graphics.height * Atomic.PIXEL_SIZE;
+
+    var viewport = new Atomic.Viewport(scene, camera);
+    renderer.setViewport(0, viewport);
+
+}

BIN
PhysicsPlatformer/Resources/sheets/dummy.png


+ 58 - 0
PhysicsPlatformer/Resources/sheets/dummy.xml

@@ -0,0 +1,58 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!-- Created with TexturePacker http://www.codeandweb.com/texturepacker-->
+<!-- $TexturePacker:SmartUpdate:3cb7d7aa3a2e70defd162d5582f318b6:21ba72a64054edda828b92cb4c43ecff:211f2219e034d210ef31e0ba6e3ae0c7$ -->
+<TextureAtlas imagePath="dummy.png">
+    <SubTexture name="obj_Box000" x="120" y="289" width="53" height="74" frameX="-44" frameY="-50" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Box001" x="455" y="83" width="55" height="74" frameX="-44" frameY="-50" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Box002" x="204" y="150" width="61" height="74" frameX="-44" frameY="-50" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Box003" x="73" y="78" width="64" height="74" frameX="-44" frameY="-50" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Box004" x="386" y="2" width="68" height="74" frameX="-44" frameY="-50" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Box005" x="169" y="2" width="72" height="74" frameX="-44" frameY="-50" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Crouch000" x="113" y="365" width="53" height="64" frameX="-36" frameY="-60" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Doze000" x="213" y="378" width="43" height="63" frameX="-52" frameY="-60" frameWidth="128" frameHeight="128"/>
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+    <SubTexture name="obj_FallFlat001" x="2" y="455" width="73" height="45" frameX="-26" frameY="-79" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_FireBigGun000" x="2" y="78" width="69" height="71" frameX="-41" frameY="-52" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_FireBigGun001" x="2" y="151" width="66" height="71" frameX="-41" frameY="-52" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_FireBigGunCrouch000" x="130" y="224" width="64" height="63" frameX="-38" frameY="-60" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_FireBigGunCrouch001" x="438" y="159" width="67" height="63" frameX="-38" frameY="-60" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_FireGun000" x="315" y="79" width="62" height="72" frameX="-41" frameY="-51" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_FireGun001" x="315" y="225" width="59" height="73" frameX="-39" frameY="-50" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_FireGunCrouch000" x="438" y="224" width="67" height="63" frameX="-38" frameY="-60" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_FireGunCrouch001" x="434" y="289" width="67" height="63" frameX="-35" frameY="-60" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Flat000" x="258" y="426" width="75" height="43" frameX="-22" frameY="-82" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Flying000" x="60" y="227" width="58" height="69" frameX="-32" frameY="-44" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Flying001" x="60" y="298" width="51" height="75" frameX="-32" frameY="-49" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Idle000" x="168" y="366" width="43" height="77" frameX="-43" frameY="-47" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Idle001" x="98" y="431" width="43" height="77" frameX="-43" frameY="-47" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Idle002" x="460" y="354" width="43" height="78" frameX="-43" frameY="-46" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Idle003" x="53" y="375" width="43" height="78" frameX="-43" frameY="-46" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Jump000" x="70" y="154" width="58" height="71" frameX="-35" frameY="-47" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_JumpHigh000" x="456" y="2" width="50" height="79" frameX="-41" frameY="-44" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_JumpHigher000" x="315" y="153" width="62" height="70" frameX="-30" frameY="-45" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_JumpJoy000" x="315" y="2" width="69" height="75" frameX="-28" frameY="-41" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_JumpLand000" x="252" y="234" width="58" height="66" frameX="-32" frameY="-58" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_JumpLong000" x="130" y="154" width="60" height="68" frameX="-33" frameY="-49" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Push000" x="2" y="224" width="56" height="73" frameX="-38" frameY="-51" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Run000" x="386" y="78" width="67" height="74" frameX="-30" frameY="-49" frameWidth="128" frameHeight="128"/>
+    <SubTexture name="obj_Run001" x="196" y="226" width="54" height="73" frameX="-38" frameY="-50" frameWidth="128" frameHeight="128"/>
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+</TextureAtlas>