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fix butterfly pr issues

JimMarlowe 9 years ago
parent
commit
f8004ab32d
1 changed files with 16 additions and 16 deletions
  1. 16 16
      Butterflies/CSharp/Resources/Components/Spawner.cs

+ 16 - 16
Butterflies/CSharp/Resources/Components/Spawner.cs

@@ -20,13 +20,13 @@ public class Spawner : CSComponent
 
             for (var i = 0; i < 10; i++)
                 createButterflyNode(new Vector2(mousePos.X, mousePos.Y));
-        }        
-		else if (input.GetMouseButtonDown(Constants.MOUSEB_RIGHT))
-		{
-			var mousePos = input.GetMousePosition();
+        }
+        else if (input.GetMouseButtonDown(Constants.MOUSEB_RIGHT))
+        {
+            var mousePos = input.GetMousePosition();
 
-			createButterflyParticle(new Vector2(mousePos.X, mousePos.Y));
-		}        
+            createButterflyParticle(new Vector2(mousePos.X, mousePos.Y));
+        }
 
     }
 
@@ -44,21 +44,21 @@ public class Spawner : CSComponent
 
     }
 
-	void createButterflyParticle(Vector2 pos)
-	{
-		//project mouse screen position to the world position
-		var screenPos = viewport.ScreenToWorldPoint((int) pos.X, (int) pos.Y, 0);
+    void createButterflyParticle(Vector2 pos)
+    {
+        //project mouse screen position to the world position
+        var screenPos = viewport.ScreenToWorldPoint((int) pos.X, (int) pos.Y, 0);
 
-		//create particle emitter
-		var emitter = Scene.CreateChild("ButterflyEmitter");
+        //create particle emitter
+        var emitter = Scene.CreateChild("ButterflyEmitter");
 
-		emitter.Position2D = new Vector2(screenPos.X, screenPos.Y);
+        emitter.Position2D = new Vector2(screenPos.X, screenPos.Y);
 
-		var pex = emitter.CreateComponent<ParticleEmitter2D>();
+        var pex = emitter.CreateComponent<ParticleEmitter2D>();
 
-		pex.SetEffect(GetSubsystem<ResourceCache>().GetResource<ParticleEffect2D> ("Particles/particle.pex"));
+        pex.SetEffect(GetSubsystem<ResourceCache>().GetResource<ParticleEffect2D> ("Particles/particle.pex"));
 
-	}
+    }
     Viewport viewport;