Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson 259dc88f98 Adding Signed Distance Field C++ Feature Example %!s(int64=8) %!d(string=hai) anos
  JoshEngebretson 1983aa8352 Merge pull request #120 from AtomicGameEngine/agusarg-raycast-example %!s(int64=8) %!d(string=hai) anos
  Josh Engebretson b9ab95ac07 Adding project file %!s(int64=8) %!d(string=hai) anos
  agusarg a7bba9d1d3 Add files via upload %!s(int64=8) %!d(string=hai) anos
  JoshEngebretson 207db6a2ae Merge pull request #118 from MuffinManKen/MoreBasic2D %!s(int64=8) %!d(string=hai) anos
  Ken Paulson 0cce317388 TypeScript version of Basic2D. Not much different from the JS version, but in the editor, when filtering for TypeScript examples it's nice to see some. %!s(int64=8) %!d(string=hai) anos
  Ken Paulson 8221d07102 Removed Unused Global Light from Scene %!s(int64=8) %!d(string=hai) anos
  Ken Paulson 6ece07df31 JS version of Basic2D uses the same speed as the C# one. Different values might make one wonder if there's a reason for the difference, which I don't believe is the case here. %!s(int64=8) %!d(string=hai) anos
  JoshEngebretson 96e7109eb2 Merge pull request #117 from MuffinManKen/Basic2DJSFix %!s(int64=8) %!d(string=hai) anos
  Ken Paulson efe6435763 The Spinner exposes a "speed" field to the editor, but doesn't actually use it. This makes the update method use the speed variable. %!s(int64=8) %!d(string=hai) anos
  Josh Engebretson c2b30b976c Oops, TypeScript, not JavaScript %!s(int64=8) %!d(string=hai) anos
  Josh Engebretson e26acd8c91 TypeScript example of setting RenderPath shader parameters %!s(int64=8) %!d(string=hai) anos
  JoshEngebretson 779dafa666 Merge pull request #116 from JimMarlowe/JM-FEAT-SCREEN %!s(int64=8) %!d(string=hai) anos
  JimMarlowe 737e3dc527 add some screenshots for programs %!s(int64=8) %!d(string=hai) anos
  Josh Engebretson eb60833ad5 Keep SampleSelector from exiting when esc is pressed, event now gets fired same frame %!s(int64=9) %!d(string=hai) anos
  JoshEngebretson 6b55cdb8cf Merge pull request #114 from AtomicGameEngine/JME-ATOMIC-FEATUREEXAMPLESLIFETIME %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson a6032b8e6c Updating C# Feature Examples to dispose scenes %!s(int64=9) %!d(string=hai) anos
  JoshEngebretson c449e69458 Merge pull request #113 from AtomicGameEngine/JME-ATOMIC-FIXFEATUREEXAMPLES %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 16e9bcf7fd [CPlusPlus] Update for CMake refactoring %!s(int64=9) %!d(string=hai) anos
  JoshEngebretson 2d3e0f1abf Merge pull request #112 from AtomicGameEngine/TSH-ATOMIC-WEBVIEWMESSAGING %!s(int64=9) %!d(string=hai) anos
  Shaddock Heath 215420d0e1 Example of how to communicate between the web view and the host game logic %!s(int64=9) %!d(string=hai) anos
  JoshEngebretson abb2e0848d Merge pull request #111 from JimMarlowe/JM-FIX-SKYBOX %!s(int64=9) %!d(string=hai) anos
  JimMarlowe 716dd1384d Add mobile support to Chickens %!s(int64=9) %!d(string=hai) anos
  JimMarlowe c7984d5fa9 fix skyboxes for #821 and #310 plus warnings %!s(int64=9) %!d(string=hai) anos
  JoshEngebretson 7634409906 Fixing alpha mask in toon town %!s(int64=9) %!d(string=hai) anos
  JoshEngebretson ef36871f3e Fixing ToonTown alpha mask %!s(int64=9) %!d(string=hai) anos
  JoshEngebretson ede0a26360 Merge pull request #108 from AtomicGameEngine/TSH-ATOMIC-EVENTSANDENUMS %!s(int64=9) %!d(string=hai) anos
  Shaddock Heath 744f898ba0 Update Editor plugin example with new event handling. %!s(int64=9) %!d(string=hai) anos
  Shaddock Heath 1896bb7c56 Updated all the projects (except for extensions project) to use the new enums and event model %!s(int64=9) %!d(string=hai) anos
  JoshEngebretson acccc2c936 Merge pull request #107 from AtomicGameEngine/JME-ATOMIC-ROBOBEACH %!s(int64=9) %!d(string=hai) anos