//--------------------------------------------------------------------------------- // Ported to the Atomic Game Engine // Originally written for XNA by Michael Hoffman // Find the full tutorial at: http://gamedev.tutsplus.com/series/vector-shooter-xna/ //---------------------------------------------------------------------------------- using System; using AtomicEngine; namespace AtomicBlaster { static class MathUtil { public static Vector2 FromPolar(float angle, float magnitude) { return magnitude * new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)); } } }