// This script is the main entry point of the game require("AtomicGame"); Atomic.script("Utils.js"); Atomic.game.init(start, update); // called at the start of play function start() { var game = Atomic.game; // create a 2D scene game.createScene3D("Scenes/ToonTown.scene"); // create the game component var node = game.scene.createChild("TheScene"); node.createJSComponent("Scene"); if (Atomic.platform == "iOS" || Atomic.platform == "Android") { node.createJSComponent("TouchInput"); } else { // bump the shadowmap size up so it is crisper game.renderer.shadowMapSize = 2048; } } // called per frame function update(timeStep) { }