var game = Atomic.game; var scene = game.scene; var node = self.node; Platformer = self; var physicsWorld = scene.createComponent("PhysicsWorld2D"); physicsWorld.continuousPhysics = false; physicsWorld.subStepping = false; self.level = node.createJSComponent("Level"); self.level.init("Level1.tmx"); function start() { } function update(timeStep) { }