var game = Atomic.game; var view = game.uiView; var UI = Atomic.UI; var UIButton = Atomic.UIButton; var UITextField = Atomic.UITextField; var UILayout = Atomic.UILayout; // create the start ui programmatically, we could also // use a ui template var window = new Atomic.UIWindow(); // disable close button window.settings = UI.WINDOW_SETTINGS_DEFAULT & ~UI.WINDOW_SETTINGS_CLOSE_BUTTON; window.text = "Physics Platformer"; // root content layout var layout = new UILayout(); layout.axis = UI.AXIS_Y; // give ourselves a little more spacing layout.spacing = 18; layout.layoutSize = UI.LAYOUT_SIZE_AVAILABLE; window.contentRoot.addChild(layout); var text = new UITextField(); text.text = "Please select the time of day:"; layout.addChild(text); // Buttons layout var buttonLayout = new UILayout(); buttonLayout.layoutDistribution = UI.LAYOUT_DISTRIBUTION_GRAVITY; layout.addChild(buttonLayout); var button = new UIButton(); button.text = "Daytime"; button.onClick = function () { runPlatformer(true); // must return handled, as we're being GC'd here (window is being removed) return true; } buttonLayout.addChild(button); button = new UIButton(); button.text = "Nighttime"; button.onClick = function () { runPlatformer(false); // must return handled, as we're being GC'd here (window is being removed) return true; } buttonLayout.addChild(button); window.resizeToFitContent(); // add to the root view and center view.addChild(window); window.center(); function runPlatformer(daytime) { view.removeChild(window) var musicFile = game.cache.getResource("Sound", "Sounds/JumpingBat.ogg"); musicFile.looped = true; var musicNode = game.scene.createChild("MusicNode"); var musicSource = musicNode.createComponent("SoundSource"); musicSource.gain = 1.0; musicSource.soundType = Atomic.SOUND_MUSIC; musicSource.play(musicFile); var platformerNode = game.scene.createChild("Platformer"); var platformer = platformerNode.createJSComponent("Platformer"); platformer.init(daytime); } function start() { } function update(timeStep) { }