'atomic component'; exports.component = function(self) { var node = self.node; self.start = function() { var sprite2D = node.createComponent("StaticSprite2D"); sprite2D.sprite = Atomic.cache.getResource("Sprite2D", "Sprites/star.png"); sprite2D.blendMode = Atomic.BLEND_ALPHA; } self.update = function(timeStep) { node.roll(timeStep * 100); } }