var game = Atomic.game; var node = self.node; function start() { var cache = game.cache; var model = node.createComponent("StaticModel"); model.setModel(cache.getResource("Model", "Models/Chest.mdl")); model.setMaterial(cache.getResource("Material", "Materials/Chest.xml")); node.pitch(-90); } function update(timeStep) { node.roll(timeStep * 75); }