// UISceneView application source code // some code from UISceneview2D sample program 'use strict'; var utils = require("Scripts/utils"); exports.init = function(mylayout,mylogger) { var msvw = mylayout.getWidget("UISceneViewDemo"); // get the container if (msvw !== null) { mylogger.setText( "UISceneView : already initialized"); return; // already initialized. } // // action functions // // note : the UISceneView widget does not have a corresponding Turbobadger widget, its ALL Atomic. // so we have to build it in source code / scripting, no problem. var mysceneview = new Atomic.UISceneView(); // make a scene...view mysceneview.id = "UISceneViewDemo"; // tag it, in case we want to get it again later if ( mysceneview !== null ) { var myscene = Atomic.player.loadScene("Scenes/sceneview.scene"); // creates a new scene, but doesn't load it to the player if ( myscene !== null ) { var mycamera = myscene.getComponents("Camera", true)[0]; // get camera from the scene mysceneview.setView(myscene, mycamera); mysceneview.autoUpdate = true; } else mylogger.setText( "UISceneView: Cant load Scenes/sceneview.scene"); } else mylogger.setText( "UISceneView: Didnt create UISceneViewDemo widget"); var lpx = new Atomic.UILayoutParams(); // size it just right lpx.width = 640; lpx.height = 320; lpx.minWidth = 640; lpx.minHeight = 320; lpx.maxWidth = 640; lpx.maxHeight = 320; mysceneview.layoutParams = lpx; var lower = mylayout.getWidget("uisceneviewlower"); var mysvc = mylayout.getWidget("sceneviewcontainer"); // get the container layout mysvc.addChildBefore(mysceneview, lower); // drop it in // // support functions // var button1 = mylayout.getWidget("uisceneviewcode"); button1.onClick = function () { mylogger.setText( "UISceneView support : " + button1.id + " was pressed "); utils.viewCode ( "Components/code_uisceneview.js", mylayout ); }; var button2 = mylayout.getWidget("uisceneviewlayout"); button2.onClick = function () { mylogger.setText( "UISceneView support : " + button2.id + " was pressed "); utils.viewCode ( "Scenes/layout_uisceneview.ui.txt", mylayout ); }; };