var game = Atomic.game; var ui = game.ui; var root = ui.getRoot(); var uiStyle = game.cache.getResource("XMLFile", "UI/DefaultStyle.xml"); root.defaultStyle = uiStyle; var window = new Atomic.Window(); root.addChild(window); window.setMinSize(384, 192); window.setAlignment(Atomic.HA_CENTER, Atomic.VA_CENTER); window.setLayout(Atomic.LM_VERTICAL, 6, [6, 6, 6, 6]); window.setName("Window"); var titleBar = new Atomic.UIElement(); titleBar.setMinSize(0, 24); titleBar.setVerticalAlignment(Atomic.VA_TOP); titleBar.setLayoutMode(Atomic.LM_HORIZONTAL); // Create the Window title Text var windowTitle = new Atomic.Text(); windowTitle.setName("WindowTitle"); windowTitle.setText("Please select Daytime of Nighttime"); titleBar.addChild(windowTitle); window.addChild(titleBar); // Daytime button var button = new Atomic.Button(); button.setName ("Daytime"); button.setMinHeight(48); var buttonText = new Atomic.Text(); buttonText.text = "Daytime"; var font = game.cache.getResource("Font", "Fonts/Anonymous Pro.ttf"); buttonText.setFont(font, 12); buttonText.color = [1, 1, 0, 1]; buttonText.horizontalAlignment = Atomic.HA_CENTER; buttonText.verticalAlignment = Atomic.VA_CENTER; button.addChild(buttonText); window.addChild(button); button.setStyleAuto(); // Nighttime button button = new Atomic.Button(); button.setName ("Nighttime"); button.setMinHeight(48); buttonText = new Atomic.Text(); buttonText.text = "Nighttime"; buttonText.setFont(font, 12); buttonText.color = [0, 1, 1, 1]; buttonText.horizontalAlignment = Atomic.HA_CENTER; buttonText.verticalAlignment = Atomic.VA_CENTER; button.addChild(buttonText); window.addChild(button); button.setStyleAuto(); window.movable = true; window.resizeable = true; window.setStyleAuto(); titleBar.setStyleAuto(); windowTitle.setStyleAuto(); self.onMouseClick = function(element) { var go = 0; if (element.name == "Daytime") { go = 1; } if (element.name == "Nighttime") { go = 2; } if (go) { root.removeChild(window); var musicFile = game.cache.getResource("Sound", "Sounds/JumpingBat.ogg"); musicFile.looped = true; var musicNode = game.scene.createChild("MusicNode"); var musicSource = musicNode.createComponent("SoundSource"); musicSource.gain = 1.0; musicSource.soundType = Atomic.SOUND_MUSIC; musicSource.play(musicFile); var platformerNode = game.scene.createChild("Platformer"); var platformer = platformerNode.createJSComponent("Platformer"); platformer.init(go == 1); } } function start() { self.listenToEvent(null, "UIMouseClick", self.onMouseClick ); } function update(timeStep) { }