var node = self.node; var tmxFile = cache.getResource("TmxFile2D", "Levels/Level1.tmx"); var tileMapNode = scene.createChild("TileMap"); tileMapNode.setPosition([0.0, 0.0, 0.0]); var tileMap = tileMapNode.createComponent("TileMap2D"); tileMap.setTmxFile(tmxFile); cameraNode.setPosition([8, 12, 0]); camera.setZoom(1.0);