// This script is the main entry point of the game require("AtomicGame"); Atomic.script("LevelParser"); Atomic.game.init(start, update); // called at the start of play function start() { var game = Atomic.game; game.input.setMouseVisible(true); // create a 2D scene game.createScene2D(); var uiNode = game.scene.createChild("UI"); if (Atomic.platform == "iOS" || Atomic.platform == "Android") uiNode.createJSComponent("TouchInput"); uiNode.createJSComponent("UI"); } // called per frame function update(timeStep) { }