// This script is the main entry point of the game // called at the start of play function Start() { var game = Atomic.game; // create a 2D scene game.createScene3D(); var scene = game.scene; // zone var zoneNode = scene.createChild("Zone") var zone = zoneNode.createComponent("Zone"); zone.boundingBox = [-1000, -1000, -1000, 1000, 1000 , 1000]; zone.ambientColor = [0.35, 0.35, 0.35]; zone.fogColor = [0.1, 0.1, 0.1, 1.0]; zone.fogStart = 10; zone.fogEnd = 100; game.cameraNode.position = [0, 2.5, -6]; game.cameraNode.pitch(20); var lightNode = scene.createChild("Directional Light"); lightNode.direction = [0.6, -1.0, 0.8]; var light = lightNode.createComponent("Light") light.lightType = Atomic.LIGHT_DIRECTIONAL; // create the game component var node = game.scene.createChild("Chest"); node.createJSComponent("Chest"); } // called per frame function Update(timeStep) { }