var game = Atomic.game; var scene = game.scene; function spawnSpace() { var spaceNode = scene.createChild("Space"); spaceNode.createJSComponent("Space"); } function spawnPlayer() { self.playerNode = scene.createChild("Player"); self.player = self.playerNode.createJSComponent("Player"); } function start() { spawnSpace(); spawnPlayer(); } function update(timeStep) { }