exports.playMusic = function(soundFile) { var game = Atomic.game; var musicFile = game.cache.getResource("Sound", soundFile); musicFile.looped = true; var musicNode = game.scene.createChild("MusicNode"); var musicSource = musicNode.createComponent("SoundSource"); musicSource.gain = .5; musicSource.soundType = Atomic.SOUND_MUSIC; musicSource.play(musicFile); };