'use strict'; var game = Atomic.game; var view = game.uiView; var UI = Atomic.UI; var UIWindow = Atomic.UIWindow; var window; function closeWindow() { if (window) window.die(); window = null; } exports.init = function() { window = new UIWindow(); window.settings = Atomic.UI.WINDOW_SETTINGS_TITLEBAR; window.text = "Main Menu"; window.load("UI/mainMenu.ui.txt"); window.resizeToFitContent(); view.addChild(window); window.center(); window.getWidget("new_game").onClick = function () { closeWindow(); var node = game.scene.createChild("SpaceGame"); node.createJSComponent("Components/SpaceGame.js"); } window.getWidget("about").onClick = function () { // disable ourselves until ok is clicked on about window.setState(UI.WIDGET_STATE_DISABLED, true); var ui = require("./ui"); ui.showAbout(function() {window.setState(UI.WIDGET_STATE_DISABLED, false);}); } window.getWidget("options").onClick = function () { // disable ourselves until ok is clicked on about window.setState(UI.WIDGET_STATE_DISABLED, true); var ui = require("./ui"); ui.showOptions(function() {window.setState(UI.WIDGET_STATE_DISABLED, false);}); } window.getWidget("quit").onClick = function () { game.engine.exit(); } } exports.shutdown = function() { closeWindow(); }