var PREFS_FILE = "SpaceGameMultiPlayer.json"; // Defaults var MASTER_SERVER_IP = "52.37.100.204"; var MASTER_SERVER_PORT = 41234; var SERVER_PORT = 27000; var filesystem = Atomic.getFileSystem(); // Get out documents folder var documentsDir = filesystem.getUserDocumentsDir(); var prefFilePath = documentsDir + PREFS_FILE; function LocalStorage() { } function getJSONPrefData() { if (filesystem.fileExists(prefFilePath)) { var file = new Atomic.File(prefFilePath, Atomic.FILE_READ); // Read the data string and parse the JSON back to an object var fileData = file.readString(); var json = JSON.parse(fileData); return json; } return {}; } LocalStorage.prototype.setServerName = function(serverName) { var mydata = getJSONPrefData(); mydata.server_name = serverName; var file = new Atomic.File(prefFilePath, Atomic.FILE_WRITE); // Convert the data object to a string and write it file.writeString(JSON.stringify(mydata)); // close the file file.close(); }; LocalStorage.prototype.getServerName = function() { var json = getJSONPrefData(); if (json.server_name) { return json.server_name; } return "Server"; }; LocalStorage.prototype.getServerPort = function() { var json = getJSONPrefData(); if (json.server_port) { return json.server_port; } return SERVER_PORT; }; LocalStorage.prototype.getMasterServerIP = function() { var json = getJSONPrefData(); if (json.master_server_ip) { return json.master_server_ip; } return MASTER_SERVER_IP; }; LocalStorage.prototype.getMasterServerPort = function() { var json = getJSONPrefData(); if (json.master_server_port) { return json.master_server_port; } return MASTER_SERVER_PORT; }; LocalStorage.prototype.setPlayerName = function(playerName) { var mydata = getJSONPrefData(); mydata.player_name = playerName; var file = new Atomic.File(prefFilePath, Atomic.FILE_WRITE); // Convert the data object to a string and write it file.writeString(JSON.stringify(mydata)); // close the file file.close(); }; LocalStorage.prototype.getPlayerName = function() { var json = getJSONPrefData(); if (json.player_name) { return json.player_name; } return "Player"; }; Atomic.localStorage = exports.localStorage = new LocalStorage();