// FIXME keepAlive = typeof(keepAlive) == "undefined" ? [] : keepAlive; keepAlive.push(self); var node = self.node; function start() { var sprite2D = node.createComponent("StaticSprite2D"); sprite2D.sprite = cache.getResource("Sprite2D", "Sprites/BG.png"); node.scale2D = [2, 2]; sprite2D.layer = -100; } function postUpdate() { var pos = cameraNode.position2D; pos[1] -= 4; node.position2D = pos; }